Ulyanova Alexandra Anatolevna
Games for social and communicative development.
Games for the development of the emotional sphere of a preschooler.
1. Game "Pictograms"
.
Children are offered a set of cards depicting various emotions.
There are pictograms of various emotions on the table. Each child takes a card for himself without showing it to the others. After this, the children take turns trying to show the emotions drawn on the cards. The audience, they must guess what emotion is being shown to them and explain how they determined what that emotion is. The teacher makes sure that all children participate in the game.
This game will help determine how well children can correctly express their emotions and “see” the emotions of other people.
2. Game “I rejoice when...”
Teacher: “Now I will call one of you by name, throw him a ball and ask, for example: “Sveta, please tell us when you are happy?”
.The child catches the ball and says:
“I am happy when...”
, then throws the ball to the next child and, calling him by name, in turn asks: “(child’s name, please tell us when you are happy?”
This game can be diversified by inviting children to tell when they are upset, surprised, or afraid. Such games can tell you about the child’s inner world, about his relationships with both parents and peers.
3. Exercise “Ways to improve your mood”
.
It is suggested that you discuss with your child how you can improve your own mood, try to come up with as many such ways as possible (smile at yourself in the mirror, try to laugh, remember something good, do a good deed for someone else, draw a picture for yourself).
4. Game “Mood Lotto”
.
To play this game, you need sets of pictures that depict animals with different facial expressions (for example, one set: a happy fish, a sad fish, an angry fish, etc.: the next set: a happy squirrel, a sad squirrel, an angry squirrel, etc. .).
The number of sets corresponds to the number of children. The presenter shows the children a schematic representation of a particular emotion. The children’s task is to find an animal in their set with the same emotion.
5. Game “Broken Phone”
.
All participants in the game , except two, are “sleeping”
.
The presenter silently shows the first participant some emotion using facial expressions or pantomimes. The first participant, having “awakened”
the second player, conveys the emotion he saw, as he understood it, also without words.
Next, the second participant “wakes up”
the third and conveys to him his version of what he saw.
And so on until the last participant in the game .
After this, the presenter interviews all participants in the game , from the last to the first, about what emotion, in their opinion, was shown to them. This way you can find the link where the distortion occurred, or make sure that the “telephone”
was completely correct.
Games to develop communication skills
1. Game The Blind and the Guide
Goal: develop the ability to trust , help and support fellow communicators.
Children are divided into pairs: “blind” and “guide”. One closes his eyes, and the other leads him around the group, gives him the opportunity to touch various objects, helps him avoid various collisions with other pairs, and gives appropriate explanations regarding their movement. Commands should be given while standing behind you, at some distance. Then the participants change roles. Each child thus goes through a certain “school of trust.”
At the end of the game, the teacher asks the children to answer who felt reliable and confident, who had the desire to completely trust their friend. Why?
2. Game Polite words
Goal: development of respect in communication , the habit of using polite words.
The game is played with a ball in a circle. Children throw a ball to each other, saying polite words. Say only the words of greeting (hello, good afternoon, hello, we are glad to see you, we are glad to meet you); thanks (thank you, thank you, please be kind)
;
apology (sorry, pardon, sorry, sorry)
;
farewells (goodbye, see you, good night)
.
3. Game Rug of Reconciliation
Goal: To develop communication skills and the ability to resolve conflicts.
Coming from a walk, the teacher tells the children that two boys had a fight on the street today. Invites opponents to sit opposite each other on the “Rug of Reconciliation”
to find out the cause of the discord and find a way to peacefully resolve the problem.
This game is also used in the discussion of “How to share a toy”
.
4. Game "Mirror"
This game can be played alone with a child or with several children. The child looks in the “mirror”
, which repeats all his movements, gestures, facial expressions.
The “mirror”
can be a parent or another child.
You can portray not yourself, but someone else, “Mirror”
must guess, then switch roles. Play helps the child open up, feel more free and relaxed.
5. Game “Funny Centipede”
Goal: to develop both communication skills and processes of observation and attention.
Don't forget to play some fun music for the kids!
At least six children participate in the game - the more, the better. Participants should stand behind each other with their hands on the shoulders of the child in front. The first player, accordingly, turns out to be the leader; he directs the movement of the centipede. An adult regulates the movement of the centipede using the rhythm and tempo of the music. If the children have successfully completed this stage of the task, it can be made more difficult by asking the children to complicate their movement with various intricate movements.
6. Game "Cooks"
Everyone stands in a circle - this is a saucepan. Now we will prepare compote. Each participant comes up with what kind of fruit he will be (apple, cherry, pear)
The presenter shouts out in turn what he wants to put in the pan. The one who recognizes himself stands in a circle, the next participant who stands up takes the hands of the previous one. Until all the components are in the circle, the game continues. The result is a tasty and beautiful compote. You can also cook soup or make a vinaigrette this way.
7. Game “The wind blows on...”
The presenter begins the game with the words “The wind blows on...”
.
In order for the participants in the game to learn more about each other, the questions could be as follows: “The wind blows on the one with blond hair”
- after these words, all the blond people gather nearby in one place.
“The wind blows on the one who has ... a sister”
,
“who loves sweets”
and so on.
8. Game "Aw!"
Goal: development of interest in peers, auditory perception.
Number of players: 5-6 people.
Description of the game : one child stands with his back to everyone else, he is lost in the forest. One of the children shouts to him: “Ay!”
- and
the “lost” person
must guess who called him.
Comment: the game indirectly stimulates children's interest in each other through the game rule. This game is good to use in the process of introducing children to each other. It is easier for a child with his back to everyone else to overcome communication barriers and overcome anxiety when meeting others.
GAMES FOR COMMONITY , COOPERATION
1. Game "Glomerulus"
Materials: a ball of strong thread.
Progress of the game.
The teacher and children stand in a circle. The teacher sings a song and wraps the thumb of his right hand. Then he passes the ball to the next child, calling him by name in a song, etc.
When the song ends, all the children and the teacher are connected by a thread. The ball must return to the teacher, having completed a full circle.
Then, at the same time, everyone carefully removes the thread from their fingers and places it on the table.
The children's attention is drawn to the fact that the thread has not broken and the guys in the group will always be just as strong friends. In conclusion, you can ask the children to remember proverbs and sayings about friendship.
2. Game "Steam Engine"
Progress of the game . Children line up one after another, holding their shoulders. "Locomotive"
the “trailer”
is driven , overcoming various obstacles: driving along a bridge, over bumps.
3 Game "Hello friend"
Communication games 5-7 years
Communication games
From 5 to 7 years
Siamese twins
Goal: development of communication skills, the ability to coordinate one’s actions, development of graphic skills.
Age: 6-7 years.
Number of players: multiple of two.
Necessary equipment: dressing bandage (scarf), large sheet of paper, wax crayons.
Description of the game: children are divided into pairs, sit at the table very close to each other, then tie the right hand of one child and the left hand of the other from elbow to hand. Each person is given a piece of chalk. Crayons should be different colors. Before starting to draw, children can agree among themselves what they will draw. Drawing time: 5-6 minutes. To complicate the task, one of the players can be blindfolded, then the “sighted” player must direct the movements of the “blind” one.
Palm to palm
Goal: developing communication skills, gaining experience interacting in pairs, overcoming the fear of tactile contact.
Age: any.
Number of players: 2 or more people.
Necessary equipment: table, chairs, etc.
Description of the game: children stand in pairs, pressing their right palm to their left palm and their left palm to their friend’s right palm. Connected in this way, they must move around the room, avoiding various obstacles: a table, chairs, a bed, a mountain (in the form of a pile of pillows), a river (in the form of a laid out towel or a children's railway), etc.
Path
Goal: developing the ability to act together as a team.
Age: 6-7 years.
Hold hands. On the command “walk” - walk in a circle;
“Path” - children put their hands on the shoulders of the person in front and tilt their heads down;
“Kopna” - children raise their arms above their heads;
“Bumps!” - everyone crouches.
I can speak very quietly. Which team will be the most attentive?
Skyscraper
Goal: developing the ability to negotiate and work in a team.
Age: 6-7 years.
Number of players: 5-6 people.
Necessary equipment: folding meter; 2-3 wooden cubes (can be of different sizes) for each child.
Description of the game: children sit in a circle, and in the center of the circle they need to build a skyscraper. Children take turns placing their cubes (one at a time). At the same time, they can discuss where it is better to put the cube so that the skyscraper does not fall. If at least one cube falls, construction begins again. An adult observing the progress of construction periodically measures the height of the building.
KIND ANIMAL
Goal: to promote the unity of the children's team, teach children to understand the feelings of others, provide support and empathy.
The presenter says in a quiet, mysterious voice: “Please stand in a circle and hold hands. We are one big, kind animal. Let's listen to how it breathes! Now let's breathe together! When you inhale, take a step forward; when you exhale, you take a step back. Now, when you inhale, take two steps forward, and when you exhale, take two steps back. Inhale - two steps forward. Exhale - take two steps back. This is how the animal not only breathes, its big, kind heart beats just as clearly and evenly. A knock is a step forward, a knock is a step back, etc. We all take the breath and heartbeat of this animal for ourselves.”
THE DRAGON
Goal: to help children with communication difficulties gain confidence and feel like part of a team.
The players stand in a line, holding each other's shoulders. The first participant is the “head”, the last one is the “tail”. The “head” should reach out to the “tail” and touch it. The dragon's "body" is inseparable. Once the "head" grabs the "tail", it becomes the "tail". The game continues until each participant plays two roles.
FOLD THE PICTURE
Goal: to develop children's ability to cooperate.
To complete this exercise, you need several pictures of animals, cut into 3-4 parts (head, legs, body, tail), for example, a dog, a cat. Children are divided into groups of 3-4 people. Each group member receives a piece of his picture. The group needs to “put the picture together,” that is, each group member needs to depict their own piece so that the result is a whole animal.
SNAIL
Goal: development of endurance and self-control.
Description of the game: children stand in one line and, at a signal, begin to slowly move towards a pre-agreed place, and they cannot stop and turn around. The last one to reach the finish line wins.
Comment: To follow the rules of this game, preschool children need to put in a lot of effort, as they are active and mobile.
It is especially useful to include this game in the work of groups in which conflict-ridden, aggressive children participate. It can also be used in working with hyperactive children, but only at the last stages of correction.
CROCODILE
Goal: development of dexterity, observation, removal of fears.
Game description: children choose a “crocodile”. The chosen one stretches his arms forward, one above the other - this is the crocodile's mouth - and walks around the room (platform), singing songs, dancing, jumping. Meanwhile, the children put their hands in their mouths. At some point, the “crocodile” closes its mouth. Whoever did not have time to pull his hand out becomes a “crocodile”.
Comment: as many children as possible should play the role of a “crocodile” in order to feel the change in role sensations.
CHANGERS
Target. Develop communication skills and activate children.
The game is played in a circle. Participants choose a driver - he takes his chair out of the circle. It turns out that there are one fewer chairs than there are players. Then the presenter says: “Those who have ... (blonde hair, watches, etc.) change places.” After this, those with the named sign quickly get up and change places, and the driver tries to take an empty seat. The participant in the game who is left without a chair becomes the driver.
TRAFFIC PROHIBITED
Target. Teach games with clear rules that organize, discipline, unite, develop speed of reaction and cause emotional uplift.
Children stand facing the leader. To the music, at the beginning of each measure, they repeat the movements shown by the presenter. Then a movement is selected that cannot be performed. Anyone who violates this prohibition leaves the game. Instead of showing the movement, you can say the numbers out loud. The participants in the game repeat all the numbers in chorus, except for one that is forbidden, for example the number 5. When the children hear it, they will have to clap their hands (or spin around in place).
LISTEN TO THE CLAPS
Target. Train attention and control of motor activity.
Everyone walks in a circle or moves around the room in a free direction. When the leader claps his hands once, the children should stop and take the stork pose (stand on one leg, arms to the sides) or some other pose. If the leader claps twice, the players should take the frog position (squat, heels together, toes and knees to the sides, hands between the feet on the floor). After three claps, the players resume walking.
COMPLIMENT
Children sit in a circle. Each participant says to the neighbor on the right (or left) a phrase that begins with the words: “I like about you...”. The exercise helps the child see his positive sides and feel accepted by other children.
Wish
Goal: to cultivate interest in a communication partner.
Children sit in a circle and, passing a ball (“magic wand” or other), express wishes to each other. For example: “I wish you a good mood”, “Always be as brave (kind, beautiful...) as you are now”, etc.
Give a gift
Goal: to introduce children to nonverbal methods of communication.
The teacher depicts various objects using gestures and expressive movements. The one who guesses correctly receives this item “as a gift”. Then the presenter invites the children to make a gift for each other.
The day comes, everything comes to life.
Goal: to develop expressive postures in children, to teach them to be attentive.
The presenter pronounces the first half of the opening, all participants begin to move around the room in a chaotic order. When the presenter pronounces the second half of the opening, everyone freezes in bizarre poses. Then, at the choice of the presenter, individual participants “die off” and justify the pose in an invented way.
Blackbirds
Goal: develop communication skills, cultivate a friendly attitude towards peers.
Children are divided into pairs and repeat the words and actions after the teacher:
I'm a thrush. (Point to themselves.)
And you are a blackbird. (Point to their partner.) I have a nose. (They touch their nose.)
You have a nose. (They touch their partner’s nose.)
My lips are sweet. (They touch their lips.)
Your lips are sweet. (They touch their partner’s lips.)
My cheeks are smooth. (Stroke their cheeks.)
Your cheeks are smooth. (They stroke their partner’s cheeks.)
“Let's join hands, friends”
Goal: to teach children to feel the touch of another person. The teacher and children stand in a circle, at a short distance from each other, with their arms along their torso. You need to hold hands, but not immediately, but one by one. The teacher begins. He offers his hand to the child standing next to him. And only after the child feels the adult’s hand does he give his free hand to his neighbor. Gradually the circle closes.
Drawing on the back
Goal: to develop skin sensitivity and the ability to distinguish tactile images.
Children are divided into pairs. One child gets up first, the other follows him. The player standing behind draws an image (a house, a sun, a Christmas tree, a ladder, a flower, a boat, a snowman, etc.) on the partner’s back with his index finger. The partner must determine what is drawn. Then the children change places.
“Stream”
Goal: to help children get in touch and make emotionally significant choices.
Children are randomly divided into pairs. Couples sit behind each other, holding hands and raising their clasped hands up. The one who does not have enough pair passes under the closed hands and chooses a partner. The new couple stands behind, and the freed participant in the game enters the stream and looks for a couple, etc.
Find a friend (for children from 5 years old)
The exercise is performed among children or between parents and children. One half is blindfolded, given the opportunity to walk around the room and asked to find and recognize a friend (or their parent). You can find out with your hands, feeling your hair, clothes, hands. Then, when a friend is found, the players switch roles.
"The wind blows on." (for children 5-10 years old)
With the words "The wind blows on." The host starts the game. In order for the participants in the game to learn more about each other, the questions could be as follows: “The wind blows on the one with blond hair,” all the blond ones gather in one pile. “The wind blows on the one who has it. has a sister”, “who loves animals”, “who cries a lot”, “who has no friends”, etc.
The presenter must be changed, giving each participant the opportunity to ask questions.
Secret (for children from 6 years old)
The presenter gives each participant a “secret” from a beautiful chest (a button, a bead, a brooch, an old watch, etc.), puts it in his palm and clasps his fist. Participants walk around the room and, fueled by curiosity, find ways to persuade everyone to show him their secret.
Mittens (for children from 5 years old)
To play, you need mittens cut out of paper; the number of pairs is equal to the number of pairs of participants in the game. The presenter throws mittens with the same ornament, but not painted, around the room. The children scatter around the hall. They find their “pair,” go to a corner and, using three pencils of different colors, try to color the mittens exactly the same as quickly as possible.
Note: The facilitator observes how the couples organize their work together, how they share pencils and how they negotiate. The winners are congratulated.
Touch it. (for children from 5 years old)
All players are dressed differently. The presenter shouts: “Touch it.” blue! Everyone must instantly orient themselves, find something blue in the participants’ clothes and touch this color. The colors change periodically; those who didn’t have time are the presenter.
Note: An adult ensures that each participant is touched.
Shadow (for children from 5 years old)
One player walks around the room and makes different movements, unexpected turns, squats, bends to the sides, nods his head, waves his arms, etc. Everyone else stands in a line behind him at a short distance. They are his shadow and must quickly and clearly repeat his movements. Then the leader changes.
Broken phone
Age: from 5 years
Children in a chain pass a word into each other's ears. The latter must say this word out loud. Then the guys figure out what word they were supposed to convey, where the “telephone” went bad.
Tsarevna-Nesmeyana
Age: from 5 years
The players are divided into two teams.
The members of the first team of “Princess Nesmeyana” sit on chairs and take on a serious or sad look.
The members of the other team, the “mixers,” take turns or together must make “Nesmeyan” laugh.
Each “Nesmeyana” who smiles leaves the game or joins the team of “mixers”.
If within a certain period of time it is possible to make all the “Nesmeyans” laugh, the team of “mixers” is declared the winner; if not, the “Nesmeyan” team is declared the winner.
After the winners are announced, teams can switch roles.
Exercise Fun Counting
Goal: relieving the internal tension of the participants, uniting the group by jointly and simultaneously performing the exercise.
Age: from 5 years
Progress of the exercise: The leader names a number not exceeding the number of people in the group. The named number of participants stands up. In performing the exercise, it is necessary to achieve synchronicity; participants should not deliberate.
Psychological meaning of the exercise: the exercise allows participants to feel another, understand his thoughts in order to more effectively complete the task.
Discussion: Why couldn’t you complete the task at first? What helped you complete the task?
Exercise Who is faster?
Goal: team building.
Age: from 5 years
Progress of the exercise: The group must quickly, without words, build the following figures using all the team players:
square; triangle; rhombus; letter; school of birds.
The psychological meaning of the exercise: coordination of joint actions, distribution of roles in the group.
Pyramid of Love
Goal: to cultivate a respectful, caring attitude towards the world and people; develop communication skills.
Age: 5-7 years.
Procedure: children sit in a circle. The teacher says: “Each of us loves something or someone; We all have this feeling, and we all express it differently. I love my family, my children, my home, my city, my work. Tell us who and what you love. (Children's stories.) Now let's build a “pyramid of love” from our hands. I will name something I love and put my hand, then each of you will name your favorite and put your hand. (Children build a pyramid.) Do you feel the warmth of your hands? Do you enjoy this state? Look how tall our pyramid is. High, because we are loved and love ourselves.”
Wizards
Age: 5-7 years.
Goal: continue to cultivate a friendly attitude towards each other, the ability to show attention and care.
Progress: children are asked to imagine that they are magicians and can make their own wishes and the wishes of others come true. For example, we will add courage to Volodya, agility to Alyosha, etc.
Game with spinning top
Goal: Developing the ability to collaborate.
The players sit on the floor in a circle. One child goes to the middle of the circle, spins the spinning top, calls the name of another child, and returns to the circle. The one he named must have time to touch the spinning top while it is spinning. Spins it again and names the next player. Whoever did not have time to run to the top and pick it up is eliminated from the game.
Cold - hot, right - left
Age: 5-7 years
The teacher hides a conditional object (toy), and then, using commands like “Step right, two steps forward, three left,” leads the player to the goal, helping him with the words “warm,” “hot,” “cold.” When children learn to navigate in space using verbal instructions from an adult, they can use the verbal instructions of another child.
Chain of words
Goal: development of auditory perception.
Age: 5-7 years
The driver is selected. He comes up with and names three to five words, then points to any player who must repeat the words in the same sequence. If the child copes with the task, he becomes a driver.
Pack your suitcase
Goal: development of auditory perception.
Age: 5-7 years
Children are invited to go on a trip. What is needed for that?
Pack things in a suitcase: “Think: what do you need to take with you on the road?” The first traveler names one object, the second repeats and names his own object. The third repeats what the second traveler named and names his own. Etc. Condition: cannot be repeated.
Echo
Goal: development of auditory perception.
Age: 5-7 years
1st option. A poem is read to the children and they repeat the last word of each line.
2nd option. Children are divided into two teams: “Echo” and “Inventors”.
The “inventors” agree on who will say what word on a certain topic, take turns pronouncing the hidden words and asking the players: “What word did Kolya say? Sasha? Etc.".
Mutual citation
Goal: development of auditory perception.
Age: 5-7 years
“We will play this game. I will knock my palms on my knees twice and say my name twice, then clap my hands in the air, calling the name of one of you, for example, “Vanya - Vanya.” Vanya will first knock on his knees twice, calling himself, and then clap his hands and call someone else, for example, “Katya-Katya.” Then Katya, taking over the move, will do the same. Etc. It is important not to look at the participant you are calling, but to pronounce his name into space, looking, for example, in the other direction or at the ceiling.
Chest
Goal: teach children to ask open and closed questions
Age: 5-7 years
There is a chest on the table containing some object. They call one child, he looks into the chest. The other children ask him questions about color, shape, quality,
properties, etc. of this item until they guess what is in the chest.
Rule: All questions must be answered only “Yes” or “No”.
Art Gallery
Goal: teach children to ask open and closed questions
Age: 5-7 years
Children are asked to look at the paintings they already know and think about the one they like best. Then all the children sit in a circle, one child is called. He says: “All the pictures are good, but one is better.”
Children use questions to try to guess which picture this child liked. If it is guessed, the child says: “Thank you everyone! It’s really her – the painting called (names).”
Explain to Dunno!
Goal: to teach children to paraphrase what was said, leaving the main meaning.
Age: 5-7 years
The teacher says: “Dunno doesn’t understand what I’m telling him. Let's help him. How can you say it differently? Labor feeds, but laziness spoils. Know how to start, know how to finish. Dunno lies, and Know-nothing runs far.” Etc.
I throw you the ball
Age:5-7 years
Children stand in a circle and throw the ball to each other, calling the name of the person to whom they throw it, and say: “I’m throwing you a piece of candy (a flower, a cat, etc.).” The one to whom the ball was thrown catches it and answers something like this: “Thank you, you know that I love sweets (I like to play with a kitten, I like to look at flowers, etc.).”
Word artist
Goal: develop the ability to express your thoughts accurately and concisely
Age: 5-7 years
Children (one at a time) think of someone from the group and begin to draw a verbal portrait of him, without saying the name of this person. First, you can offer children an exercise on associative perception: “What animal does it look like? What piece of furniture?” Etc.
Box of good deeds
The purpose of the game: to develop in children a friendly attitude towards each other, to create a positive emotional mood in the children's team, to educate children in the ability to notice and appreciate positive actions performed by other people.
Age: from 5 years.
Progress of the game: the teacher shows the children a box filled with cubes, pours them out and invites the children to imagine that each cube is a good deed performed by one of the children. The game continues for a certain period of time, for example, one day. Each child can put a cube in the box for any good deed, no matter who did it - this child or someone else. The children report to the teacher about each cube placed in the box, and at the end of the game the results are summed up. The teacher, together with the children, counts the number of cubes, the good deeds for which the cubes were placed in a box are remembered and analyzed, the children who committed these deeds are encouraged and set as an example.
The same action should not be judged twice.
Conspirator
Goal: increase the degree of trust in an adult.
Age: for children of senior preschool and primary school age.
A group of children and one or more adults can take part in the game.
Players are placed in a circle, facing the center. The driver stands in the center of the circle, blindfolded. The players dance around him until he says: “Stop!” Then the driver must recognize all the players by touch, starting from the head (they, naturally, remain silent). The recognized player leaves the circle. The best conspirator is the one who was discovered last.
Progress of the game.
The teacher invites the children to find a pair and build an inner and outer circle, each pair holding hands. With the words: “Hello friend, I’m so glad that you came.”
children stand still and greet their mate. At the end of the quatrain, the inner circle stands still, and the outer circle clockwise takes a step to the side and changes its partner. So the child should say hello to all the guys who are standing in the inner circle.
4 Game “Good Wizards”
Games that stimulate social and communicative development Game is one of the leading means of education and formation of communication skills and abilities. And also the most important form of organization of life and is built on the basis of taking into account the leading activity of preschool age - play. Younger preschoolers improve their communication skills in role-playing games: “Mothers and Daughters”, “Kindergarten”, “Hospital” in which they learn the rules of behavior. It is necessary to acquaint them with speech etiquette: not to interfere in the conversation, listen to the interlocutor, avoiding extraneous gestures and not to be distracted, teach them to restrain negative emotions towards the interlocutor, and speak clearly and accurately. An important component of this work is the development of a creative and active personality who is able to apply speech knowledge and skills in constantly changing communicative situations, and the ability to find their own solutions. 1. Game “Stamp your foot” Goal: to form emotional contact with an adult, to fix the child’s attention on his senses and body parts, to practically highlight their functions. Progress of the game: the adult shows the child how to stamp his foot and recites the nursery rhyme: Katya, Katya is small, Katya is remote. Stomp, Katya, with your foot, stomp, stomp, stomp! The adult asks to repeat the action. If the child does not perform independently, joint actions are used. 2. Game “Grandma’s Ball” Purpose: to teach the child to fix the child’s attention on himself, to identify himself with his name. Equipment: ball of thread. Progress of the game: the adult sits the child in front of him on the floor, shows the ball, looks at the child, smiles, and affectionately says to him: “Here is grandma’s ball, it’s rolling towards Anya. Catch it, Anya, little ball!” If the child cannot catch the ball on his own, an adult helps him. Then the adult exclaims: “Here, Anya, I caught a ball!” and at the same time pats the child’s chest with his palm, once again focusing his attention on himself. The same game can be played with a group, with the adult standing opposite the children and rolling the ball one by one, calling each child by name: “Who caught the ball? Our Anya caught the ball!” The game can be repeated several times. 3. Game “Let’s bake pancakes” Goal: to form emotional contact with an adult, to introduce the child to his own hands and their functional purpose. Progress of the game: an adult offers to “bake pancakes”: demonstrates to the child clapping the palms of his hands, saying a nursery rhyme: Ladushki, okay, Let's bake pancakes, Let's bake pancakes We are for our grandmother. Then the adult asks to open his palms, while saying: “Well done, Anya, you baked pancakes! Look, what skillful hands our Anechka has!” If the child cannot complete the task independently, joint actions are used. 4. Game “Who is hiding?” Goal: to teach the child to focus his attention on himself, to identify himself with his name. Equipment: bright scarf. Progress of the game: the adult sits the child in front of him on a chair, strokes him on the head, looks into his eyes, smiles, and gently says to him: “Petya is good, let’s play now.” This is a beautiful scarf, take it and play with it.” The adult covers the child’s head with a handkerchief and says: “Let’s hide Petya under the handkerchief. Just like that, they hid it. Where is Petya? No Petya! Then the adult removes the handkerchief from the child’s head and exclaims: “Here is Petya!”, while simultaneously patting the child’s chest with his palm, once again focusing his attention on himself. The same game can be played in front of a mirror, with the adult next to or behind the child. The game can be repeated several times. 5. Game “Here I am!” Goal: continue to teach how to distinguish yourself, use the personal pronoun “I,” and imitate the actions of an adult. Equipment: children sit on chairs in a semicircle in front of an adult. “I’ll hide now. That’s it,” he says and sits down behind the back of the chair. - I hid. Now you hide like I did.” Children repeat the movements. Then the adult looks out from behind the chair, smiles, and says, “Here I am,” encouraging the children to do the same. The game is repeated 2-3 times. Option. The game is played using a hat. 6. Game “This is mine!” Goal: continue to teach how to distinguish yourself, understand and use the pronoun “mine,” and imitate the actions of an adult. Equipment: children's clothing. Progress of the game: children sit in a semicircle on chairs at a short distance from each other. An adult sits in front of them. To the side on the table lie some of their own things familiar to the children. First, the adult takes his item, puts it to his chest and says: “This is my scarf. My". Then he takes one thing in his hands, shows it to the children, and asks: “This is a jacket. Red jacket. Oh, what a beautiful jacket! Whose jacket is this?” The owner of the clothing must approach an adult, take it and say: “My jacket” or “Mine.” If the child finds it difficult to do this, then the adult himself comes up to him, puts the clothes on the baby’s chest and says: “This is Olya’s jacket. Olya say: my jacket, mine!” Thus, the adult also behaves towards those children who, when asked “Whose jacket?” pronounce their name rather than a personal pronoun. It is important to teach your child to point at himself with a gesture. 7. Game “Whose toy?” Goal: to develop the visual and auditory attention of children, teach them to carefully examine toys, continue to teach them to use the pronouns “mine”, “mine” in their speech, and point to themselves with a gesture. Equipment: different story toys, one for each child. Progress of the game: the adult tells the children that he has brought them a large basket of toys. Gives everyone a toy and helps everyone start playing with the toy they got. After some time, the adult collects all the toys, puts them in the basket and, taking each one out one by one, asks: “Whose toy is this?” The child playing with it must say: “Mine” and take it from the adult. If a child makes a mistake in recognizing a toy or cannot confidently say that it is his, then an adult helps the child remember which toy he played with. Children take apart toys and play with them. The adult again warns that he will soon collect the toys, and they will need to be recognized again, so it is necessary to carefully examine the toys and remember them. The game repeats itself. As they master the game, an adult can ask children the name of the toy (dog, doll, car, ball, cube, etc., asking questions: “What is this? Whose ball?”, “What is this? Whose doll?” 8. Game "Affectionate child" Goal: continue to teach children to imitate emotional, tactile and verbal ways of interacting with a partner. Progress of the game: children sit on chairs in a semicircle in front of an adult. He calls one of the children to him and shows how to hug him, lean against him, look into eyes, smile. “Oh, how good Sasha is, come to me. I’ll hug you, like that. I’ll look into your eyes, smile like that. Look, kids, how I hug Sasha, like that. I look into his eyes, smile, like this. I'm affectionate." Then the adult invites another child to his place and invites him to repeat all his actions, emotionally emphasizing each child's action and, if necessary, providing him with help. At the end of the task, the adult emphasizes and summarizes all the child's actions: "Vanya hugged Sasha , looked into his eyes, smiled. That’s what Vanya is, an affectionate child!” Then the adult calls the remaining children one by one and the game is repeated. Option. The game is played with a doll. 9. Game “Clap Your Hands” Goal: continue to teach children to imitate emotional, tactile and verbal ways of interacting with a partner. Progress of the game: the adult is opposite the child, shows alternate clapping of his hands, both his own hands and clapping with the child’s palms, while a nursery rhyme is pronounced: I will clap my hands, I will be good, We will clap my hands, I will be good! The game is emotionally supported by an adult.
Progress of the game.
Children sit in a circle. An adult tells another fairy tale: “In one country there lived a rude villain. He could bewitch any child, calling him bad words. Enchanted children could not have fun and be kind. Only good wizards could disenchant such unfortunate children, calling them by affectionate names. Let's see if we have such enchanted children." As a rule, many preschoolers willingly take on the role of “bewitched”. “And who can become a good wizard and disenchant them by inventing kind, affectionate names?” Usually children are happy to volunteer to be good wizards. Imagining themselves to be good wizards, they take turns approaching the “bewitched”
friend and try to break the spell, calling him affectionate names.
5 Game “Applause in a circle”
Card index of games for the development of communication skills in older preschoolers
CARD INDEX
GAMES TO DEVELOP COMMUNICATION SKILLS
IN OLDER PRESCHOOL CHILDREN
(5 - 7 YEARS)
Explanatory note:
The formation of communication skills is practically the first condition for the normal psychological development of a child. And also one of the most important tasks of preparing him for future life. Preschool children must be able to understand what, in what form, and in what situation they need to say in order to be understood. Preschoolers need to acquire an understanding that different people perceive the same information differently; it is important for them to learn not only to listen, but also to hear the interlocutor.
Communication skills, first of all, are developed in everyday activities, but they also need to be further developed with the help of didactic, active, role-playing games.
These games are aimed at developing constructive communication skills, the ability to derive joy from interacting with other children and adults, the ability to listen and hear another person, and also help develop the child’s emotional sphere.
This catalog of games has certain tasks, on the basis of which we divided them into blocks:
- Interaction block: developing a sense of unity, cohesion, the ability to act in a team, removing bodily barriers;
- Block of mutual respect: the ability to establish friendly relationships, notice the positive qualities of others and express this in words, give compliments;
- Friendship block: the ability to resolve conflict situations and overcome conflicts in communicating with each other;
- Block of mutual understanding: development of non-verbal and objective methods of interaction;
- Relationship block: creating a favorable atmosphere of direct, free communication and emotional intimacy.
Our task is to teach children to interact with each other: to hear, listen, understand even without words. And if this card index helps you achieve this goal, then there will be much fewer conflicts in the children's team, and their resolution will be simpler, better and more painless! Let's raise a sociable, tolerant and self-sufficient person!
Interaction block:
"Animal Choir"
Target:
The game is aimed at the interaction of individual associations of children, uniting children's groups.
Content:
Children are invited to sing the song “A Christmas Tree Was Born in the Forest” not with words. And the sounds of the animals depicted in the pictures. The ducks begin: “Quack-quack-quack-quack!” The cows continue: “Moo-moo-moo!” Then you can join the host and guests (parents, teachers, the rest of the group), singing like kittens: “Meow-meow-meow!” The presenter points to each group in turn, and they continue singing. Then he says: “Let’s all sing together,” and the general choir of animals finishes the song.
- "Magic Ball"
Target:
develop a sense of closeness with other children.
Content:
Children sit in a circle. An adult passes a ball of thread to a child, who winds the thread around his thumb and at the same time says a kind word, a good wish, and affectionately calls his neighbor by name. Then passes it on to the next child. When the ball returns to the adult, the children pull the thread and close their eyes, imagining that they form one whole, that each of them is important and significant in this whole.
- "Relay of Love"
Target:
develop a sense of unity, a sense of belonging to a group, group cohesion.
Content:
A group of children gets up in a round dance. The presenter begins: “I conveyed my love to you, and it goes from me to Masha, from Masha to Sasha, etc. and finally comes back to me again. I feel that there is more of it, because... each of you added a piece of your love. Let it not leave you and warm you.”
- "Princess Nesmeyana"
Target:
creating a play situation that stimulates the activity of children, encouraging them to get closer to each other and to the adults around them.
Content:
The teacher tells a fairy tale about Princess Nesmeyana and offers to play the same game. One of the children will be a princess who is sad and crying all the time, and the rest will take turns approaching her and trying to make her laugh. The princess tries her best not to laugh. The winner is the one who manages to make her smile or laugh. An unsociable (preferably a girl) child is chosen as Princess Nesmeyana, and the others do their best to cheer her up.
- "The Cooks"
(author - N. Kryazheva)
Target:
development of communication skills, a sense of belonging to a group.
Content:
all children stand in a circle - this is a “pan” or “bowl”. Then the guys agree on what they will “cook” - soup, compote, salad, etc. Everyone comes up with what it will be: potatoes, meat, carrots or something else. The presenter is a teacher, he shouts out the names of the ingredients. The person named jumps into the circle, the next component takes his hand, etc. When all the children are back in the same circle, the game ends. You can start preparing a new “dish”.
Comment: it is good if the presenter performs any actions with the “products”: cutting, crumbling, salting, pouring, etc. You can simulate boiling and stirring. This game helps relieve muscle tension and stiffness through a light imitation massage.
- "Newspaper"
(author - N. Kryazheva)
Target:
development of communication skills, overcoming tactile barriers.
Necessary equipment: newspaper.
Content:
An unfolded newspaper is placed on the floor, on which four children stand. Then the newspaper is folded in half, all children must stand on it again. The newspaper is folded until one of the participants can stand on the newspaper. During the game, children must understand that to win they need to hug - then the distance between them will be reduced as much as possible.
Comment: this game helps children overcome shyness before physical contact, removes their “muscular armor”, and makes them more open. This is especially important for withdrawn and timid children, as well as for children who have suffered some kind of trauma.
The game will be more interesting if children act on command. In other words, they must stand on the newspaper after a certain signal, and between them they can move freely around the room. After the children stand on the newspaper, the adult should record their location and give the children the opportunity to feel the support of their neighbor.
- "The Blind Man and the Guide"
Target:
develop the ability to trust, help and support fellow communicators.
Content:
Children are divided into pairs: “blind” and “guide”. One closes his eyes, and the other leads him around the group, gives him the opportunity to touch various objects, helps him avoid various collisions with other pairs, and gives appropriate explanations regarding their movement. Commands should be given while standing behind you, at some distance. Then the participants change roles. Each child thus goes through a certain “school of trust.”
At the end of the game, the teacher asks the children to answer who felt reliable and confident, who had the desire to completely trust their friend. Why?
- "Glue Stream"
Target:
develop the ability to act together and exercise self- and mutual control over activities; learn to trust and help those with whom you communicate.
Content:
Before the game, the teacher talks with the children about friendship and mutual assistance, that together they can overcome any obstacles.
Children stand one after another and hold on to the shoulders of the person in front. In this position they overcome various obstacles.
1. Get up and get off the chair.
2. Crawl under the table.
3. Go around the “wide lake”.
4. Make your way through the “dense forest”.
5. Hide from wild animals.
An indispensable condition for the guys: throughout the entire game they should not become detached from each other.
- "Nose to nose"
Target:
a game to create a positive attitude and attentive attitude towards each other.
Content:
Children move to the music around the entire perimeter of the room. At the command of an adult, for example, “nose to nose,” they stand in pairs and touch each other’s noses. The music sounds again, the children move until the teacher’s next command: “Palm to palm”, “Knee to knee”, “Ear to ear”, etc.
- "Grandma Malanya"
Target:
a game aimed at developing confident behavior and increasing self-esteem.
Content:
In this game, the driver must come up with some original movement, and everyone else must repeat it. You can put a scarf or apron on the child portraying “Malanya”, he stands in a circle. The children begin to sing a song, accompanying it with expressive movements: “Malanya, an old woman, had seven sons living in a small hut (movements by hand in a circle). All without eyebrows. With ears like this, with noses like this, with a mustache like this, with a beard like this, with a head like this (movements: they stop and, with the help of gestures and facial expressions, depict what is said in the text: cover their eyebrows with their hands, do round eyes, large nose and ears, showing mustache). We didn’t eat anything, we sat (squat down) all day. They looked at her and did something like this... (they repeat any funny movement after “Malanya”).”
The movements can be very diverse: you can make horns, jump, dance, make a long nose with your hands, etc. The movement should be repeated several times so that the children can get into character and enjoy the game.
- "Numbers"
Target:
The game is aimed at developing a sense of unity, cohesion, the ability to act in a team, and removing bodily barriers.
Content:
Children move freely to cheerful music in different directions. The presenter loudly calls the number, the children must unite with each other, according to the named number: 2-pairs, 3-triples, 4-fours. At the end of the game, the presenter says: “That’s it!” Children stand in a common circle and join hands.
- “Touch to...”
Target:
The game is aimed at removing bodily barriers, the ability to quickly navigate within a group, helps the development of visual memory and the activation of visual analyzers.
Content:
All players disperse according to the team. The presenter says: “Touch the one with long hair” or “Touch the one who is the smallest,” etc. All participants must quickly orient themselves, discover who has the named sign and gently touch him.
- "Magic Algae"
Target:
removing bodily barriers, developing the ability to achieve goals using acceptable methods of communication.
Content:
Each participant (in turn) tries to penetrate the circle formed by the children. Algae understand human speech and feel touch and can relax and let them into the circle, or they may not let them in if they are asked badly.
- "Merry little engine"
Target:
Developing the cohesion of a group of children and the ability to overcome obstacles together. Activation of vocabulary (naming definitions).
Content:
The presenter is a “locomotive” who must make up a train of children. The guys are assigned the role of “carriages”. The “locomotive” drives up to each of the “cars” in turn and gets acquainted with it. When naming a name, you can ask the children to come up with one good word for themselves, for example:
- I'm the funny little engine Lena, and who are you?
- And I’m a beautiful trailer, Sasha.
- Let's move on together.
- Go.
The children go after the next “car”, and so on until a whole funny train is assembled. Then the children stand one after another and hold the person in front by the belt. In this position, they overcome various obstacles:
- Get up and get off the chair (“We need to move over the mountains”).
- Crawl under the table (“We drove into a tunnel”).
- Make your way through the “dense forest”.
- Drive quietly through the “enchanted forest” so as not to “fall into the clutches of wild animals.”
Throughout the entire exercise, children should not be detached from their partner. The train that arrives at the finish line in full strength is awarded (“The engine and the carriages were very attentive, took care of each other and therefore did not lose anyone along the way”).
- "Please"
Target:
development of communication skills through polite communication within the group.
Content:
Children and teacher stand in a circle. The teacher shows some movement, touching his palm to the child standing next to him, and says: “Please!”, He replies: “Thank you!” - and shows the same movement. Everyone repeats it several times. Then the child “passes on” another movement to the next one, saying: “Please!” - and touches it with his palm. The game continues until all the children take turns “transferring” the movement to each other.
- "Good Animal"
Target:
develop a sense of unity, a sense of belonging to a group, group cohesion.
Content:
Children stand in a circle and hold hands. Let's play a game called "Good Animal". We are one
big, kind animal. Let's listen to how it breathes. Now let's breathe together. Inhale - everyone takes a step forward. Exhale - step back. Our animal breathes very smoothly and calmly. Now let's picture and listen to how his big heart beats. Knock - step forward, knock - step back, etc.
- "Blow up, bubble"
Target:
development of a sense of cohesion, development of attention.
Content:
children stand in a circle very close to each other - this is a “deflated bubble”. Then they inflate it: they blow into fists placed one on top of the other, like a pipe. After each exhalation, they take a step back - the “bubble” increases, after taking a few breaths, everyone joins hands and walks in a circle, saying:
Blow up, bubble, swell big, Stay like that, but don’t burst! It turns out to be a big circle. Then the teacher (or one of the children chosen by the leader) says: “Clap!” - the “bubble” bursts, everyone runs up to deflate) or scatters around the room (bubbles scatter).
Mutual respect block:
“Gift for everyone”
Goal:
develop the ability to make friends, make the right choice, cooperate with peers, and sense of team.
Content:
The children are given the task: “If you were a wizard and could work miracles, what would you give to all of us now?” or “If you had Tsvetik-Semitsvetik, what wish would you make?” Each child makes one wish, tearing off one petal from a common flower, with the words:
“Fly, fly petal, through the west to the east,
Through the north, through the south, come back, making a circle,
As soon as you touch the ground, in my opinion, you will.
Order that..."
At the end, you can hold a competition for the best wish for everyone.
- "Magic bouquet of flowers"
Target:
Learn to show attention to others, establish friendly relationships, notice the positive qualities of others and express this in words, give compliments.
Equipment: Green fabric or cardboard, cut out petals for each child.
Content:
Teacher (points to a piece of fabric lying on the floor): “This is a green meadow. What’s your mood when you look at this clearing?” (Sad, sad, boring)
Educator: “What do you think is missing from it?” (Colors)
Educator: “It’s not a fun life in such a clearing. This is how it is between people: life without respect and attention turns out gloomy, gray and sad. Would you like to please each other now? Let's play "Compliments"?
Children take turns taking one petal at a time, complimenting anyone their age and laying it out in the clearing. Kind words should be said to every child.
Educator: “Guys, look at what beautiful flowers have grown from your words in this clearing. What’s your mood now?” (Cheerful, happy).
The teacher thus leads to the idea that we need to be more attentive to each other and say good, kind words.
- "Radio"
Target:
a game to create a positive attitude and attentive attitude towards each other.
Content:
Children sit in a circle. The presenter sits with his back to the group and announces: “Attention, attention! A child is lost (describes in detail someone from the group of participants - hair color, eyes, height, clothes...) let him come up to the announcer.” The children look at each other carefully. They must determine who they are talking about and name the child.
Anyone can be a radio announcer
- "With a balloon"
Target:
instill in children the skills of polite communication, showing all the variety of “magic” words.
Content:
The teacher comes out with a beautiful balloon and says: “Whoever the balloon flies to will say a polite word
.”
Children catch the ball and take turns saying polite words.
- "On a visit"
Target:
teach children the rules of etiquette, forms and techniques of communication when meeting and saying goodbye to people.
Content
: children distribute roles among themselves: owners of the house (mom, dad, grandmother, children) and guests. The situation is played out “by roles”.
- "Secret"
Target:
the ability to find a common language with peers, develop good, warm relationships between children.
Content:
The presenter hands out a “secret” item from a beautiful chest (a button, brooch, bead, etc.) to all participants, places it in their palm and clasps their fist. Children walk around the group, looking for ways to persuade everyone to reveal their secret.
- "Let it always be"
Target:
promote improved communication with peers.
Content:
The presenter tells the children that one little boy came up with the following words: “May there always be sun, may there always be sky, may there always be mother, may there always be me!” After this, the presenter invites everyone to come up with their most cherished “LET”. All the children shout in chorus: “Let it always be...”, and one of the children adds his wish, then the same is done for all the children in the group
- "Polite words"
Target:
development of respect in communication, the habit of using polite words.
Content
: The game is played with a ball in a circle. Children throw a ball to each other, saying polite words. For example: you only need to say greeting words (hello, good afternoon, hello, we are glad to see you, glad to meet you); gratitude (thank you, thank you, please be kind); apology (sorry, pardon, sorry, sorry); farewells (goodbye, see you later, calmly).
- "Please"
Target:
develop the desire and ability to play together, develop collective play skills.
Content:
Children stand in a circle. The presenter says that he will show different movements, and the players will perform them if he adds the word “please” to the demonstration. Whoever makes a mistake goes to the middle and performs 8 squats.
- "Compliments"
Target:
develop emotional sensitivity, practice verbal communication skills.
Content:
Sitting in a circle, everyone joins hands. Looking into the eyes of a neighbor, they say a few kind words to him and praise him for something. The person receiving compliments nods his head and says: “Thank you, I’m very pleased!” Then he compliments his neighbor.
- "Bragging Competition"
Target:
creating a play situation that stimulates the activity of children, encouraging them to get closer to each other and to the adults around them.
Content:
the children sit in a circle, and the teacher announces: “Today we will hold a braggart competition with you. The one who brags better wins, but we will brag not about ourselves, but about our neighbor. Think about what he is like, what is good about him. The one who boasts better, who finds more merit in his neighbor, will win.”
- "We are different"
Material: paintings of birds, animals.
Target:
develop attention, observation, and the ability to distinguish the individual characteristics of other children.
Content:
The children and the teacher stand in a circle. If desired, one of the children is called. The teacher acting as a facilitator asks questions:
- Which of us is the tallest?
— Who has a bow on his head?
— Who has buttons on their clothes?
The teacher, summing up, tells the children that they were able to verify that each of them has something that others do not have. He says that all people and animals differ from each other in different ways. The teacher shows the children pictures of birds, fish and animals and asks them to say how they differ.
Friendship block:
“Game-situation”
Purpose:
develop the ability to enter into a conversation, exchange feelings, experiences, emotionally and meaningfully express your thoughts using facial expressions and pantomime.
Content:
Children are asked to role-play a number of situations:
1. Two boys quarreled - reconcile them.
2. If you really want to play with the same toy as one of the guys in your group, ask him.
3. You found a weak, tortured kitten on the street - take pity on it.
4. You really offended your friend - try to ask him for forgiveness, make peace with him.
5. You came to a new group - meet the children and tell us about yourself.
6. You have lost your car - go up to the children and ask if they have seen it.
7. You come to the library - ask the librarian for a book you are interested in.
8. The guys are playing an interesting game - ask the guys to accept you. What will you do if they don't want to accept you?
9. Children are playing, one child does not have a toy - share with him.
10. The child is crying - calm him down.
11. If you can’t tie your shoelace, ask a friend to help you.
12. Guests have come to you - introduce them to your parents, show them your room and your toys.
13. You came from a walk hungry - what will you tell your mother or grandmother.
- "Little Ghost"
Target:
a game aimed at developing the skill of expressing negative emotions in an acceptable way.
Content:
The adult says: “Guys, now we will play the role of good little ghosts. We wanted to misbehave a little and scare each other a little. In response to my clap, you will make this movement with your hands (the adult raises his arms bent at the elbows, fingers spread out) and pronounces the sound “U” in a scary voice. If I clap quietly, you will make the sound “U” quietly, if I clap loudly, you will frighten loudly. But remember that we are kind ghosts and only want to joke a little. Then the adult claps his hands.
- “Hands get to know each other, hands quarrel, hands make peace”
Target:
develop the ability to express your feelings and understand the feelings of another person.
Content:
The game is played in pairs: with eyes closed, children sit opposite each other at arm's length. The teacher gives tasks: close your eyes, stretch your hands towards each other, introduce your hands, try to get to know your neighbor better, lower your hands; stretch your arms forward again, find your neighbor’s hands, your hands are quarreling, lower your hands; your hands are looking for each other again, they want to make peace, your hands are making peace, they ask for forgiveness, you part as friends.
- "Rug of Reconciliation"
Target:
develop communication skills and conflict resolution skills.
Contents: Coming from a walk, the teacher tells the children that two boys had a fight on the street today. Invites opponents to sit opposite each other on the “Rug of Reconciliation” in order to find out the cause of the discord and find a way to peacefully resolve the problem. This game is also used when discussing “How to share a toy.”
Mutual understanding block:
“Mirror ”
Purpose:
a game aimed at developing the ability to distinguish the emotional state of others.
Content:
Children are invited to pretend that they came to a mirror store. One half of the group is “mirrors”, the other is different “little animals”. The “little animals” walk past the “mirrors,” jump, make faces, and the “mirrors” must accurately reflect the movements and emotional state of the “little animals.”
After the game, the adult discusses with the children what mood the mirror had to display more often, in which cases it was easier or more difficult to copy the model.
- "Witch"
Target:
develop the ability to use nonverbal means of communication.
Content:
The “sorcerer” bewitches children so that they “lose” the ability to speak. The child answers all questions with gestures. Children tell in words what he shows.
- "Apple of Mood"
Target:
Formation of the ability to express one’s emotions using facial expressions and gestures; education of emotional responsiveness.
Content:
Children are invited to look at the “apples of mood”, after which each child chooses the “apple” he likes and conveys with gestures and facial expressions the emotions that are depicted on it. Other children are guessing
- "Danetka"
Target:
developing the ability to compose a descriptive story on a given topic, selecting precise descriptive definitions and epithets that help to quickly recognize the intended subject.
Content:
One thinks of a word, the other tries to guess it with the help of leading questions. Generalizing questions are effective: “Is this a plant?”, “Is this furniture?” The answer should contain the phrases: “Yes”, “No”.
- "Talking Through Glass"
Target:
develop the skill of facial expressions and gestures.
Content:
Children stand opposite each other and perform the game exercise “Through the Glass”. They need to imagine that there is thick glass between them, it does not allow sound to pass through. One child will need to show (for example, “You forgot to put on your hat,” “I’m cold,” “I’m thirsty...”), and the other child will need to guess what he saw.
- "Polite pose"
Target:
development of non-verbal communication skills, i.e. body language.
Content:
Children move to cheerful music throughout the hall, and when the music ends, they freeze in a certain position: petting a dog, letting someone go forward, etc. Children must explain what they are doing, and the most polite pose is chosen.
- “If “yes” - clap, if “no” - stomp (authors - O. Khukhlaev, O. Khukhlaeva)"
Target:
development of children's communication skills, development of auditory attention.
Content:
The adult names the proposals, and the children must evaluate them and show their attitude by clapping their hands if they agree, or stomping their feet if the statement is incorrect.
“Roma visited his grandmother and was so happy that he was offended by her.”
“Sasha took Petya’s toy and beat him, Petya quarreled with him.”
“Lena really liked Seryozha, so she beat him.”
- "Pass the signal"
Target:
a game to overcome protective barriers that separate peers from each other.
Content:
Children join hands. The presenter sends a signal to the child standing next to him through a handshake; the signal can be transmitted left and right, but no talking is allowed. When the signal comes back to the leader, he raises his hand and reports that the signal has been received. Then he invites the children to transmit the signal with their eyes closed. The game is played 3-4 times. The main condition is communication without words.
- “Tiger Hunt” (authors: E. Karpova, E. Lyutova)
Target:
development of communication skills.
Necessary equipment: small toy (tiger).
Content:
the children stand in a circle, the driver turns to the wall and counts loudly to 10. While the driver counts, the children pass the toy to each other. When the leader finishes counting, the child who has the toy covers the tiger with his palms and stretches his arms forward. The rest of the children do the same. The leader must find the tiger. If he guessed right, then the one who had the toy becomes the driver.
Comment: Autistic children may have difficulties while playing, so they can first be allowed to take a closer look at how other children play.
You can train children in the ability to restrain emotions and not show them outwardly.
Relationship block:
“Press conference”
Purpose:
develop the ability to politely answer questions from interlocutors, formulate answers briefly and correctly; develop speech skills.
Content:
All children in the group participate in a press conference on any topic (for example: “Your day off”, “Excursion to the zoo”, “Friend’s birthday”, “At the circus”, etc.). One of the participants in the press conference, the “guest” (the one who will be asked all the questions), sits in the center and answers any questions from the children.
- "Understand me"
Target:
develop the ability to navigate people’s role positions and communication situations.
Content:
The child comes forward and comes up with a speech of 4-5 sentences. Children must guess who is speaking (tour guide, journalist, teacher, literary character) and in what situation such words are possible. For example: “And then everyone went to the start. 5,4,3,2,! – start! “ (The situation is a competition between athletes, says a sports commentator).
- "Without a mask"
Target:
develop the ability to share your feelings, experiences, and moods with friends.
Content:
Before the game starts, the teacher tells the children how important it is to be honest, open and frank towards their loved ones and comrades.
All participants sit in a circle. Children, without preparation, continue the statement started by the teacher. Here is the approximate content of unfinished sentences:
“What I really want is...”;
“I especially don’t like it when...”;
“Once I was very frightened by the fact that...”;
“I remember an incident when I felt ashamed. I…"
- "What and when do I feel"
Target:
correction of the emotional and personal sphere of children.
Content:
The presenter asks the children what feelings people may experience. Children answer: anger, sadness, surprise, joy, fear, etc. Next, each child is asked to choose one card from a set of cards with a schematic representation of the emotional state and tell when he happens to be like this (“I am happy when...”, “I it can be scary when...", etc.)
- “At an appointment with Dr. Pilyulkin”
Target:
Developing the ability to show sensitivity, responsiveness, and empathy. Learn to help and support your comrades. Learn to perform different roles
Content:
Residents of the Flower City come to see Dr. Pilyulkin with scratches, bruises, burns, wounds, and frostbite. The “doctor”, after listening carefully to the patient, makes recommendations. A “nurse” helps him.
- "Fairy tales differently"
Target:
develop the ability to predict the results of communication, adjust the communication situation, selecting the necessary means.
Game rule: take turns.
Content:
The teacher reads out the situation, the children must figure out how to say the same thing in other words so as not to offend or upset the interlocutor. After reading the situation, the teacher clarifies how the person will react to these words. For example:
- Mom won't buy you a toy. - Mom will buy you a toy when she has money.
Situations can be different: “Your drawing turned out the worst,” “You don’t know how to play football at all,” “Your son is sick,” and others.
- "Aw!"
(authors: O. Khukhlaev. O. Khukhlaeva)
Target:
development of interest in peers, auditory perception.
Content:
one child stands with his back to everyone else, he is lost in the forest. One of the children shouts to him: “Ay!” - and the “lost” person must guess who called him.
Comment: the game indirectly stimulates children's interest in each other through the game rule. This game is good to use in the process of introducing children to each other. It is easier for a child with his back to everyone else to overcome communication barriers and overcome anxiety when meeting others.
- "What can happen?"
Target:
develop imagination, strengthen the ability to finish a sentence, and the ability to listen to each other.
Content:
The teacher offers a situation, the children must come up with an ending to this situation: What could happen if……….
For example: “All fairy-tale heroes will come to life” or “It will rain without stopping.”
- "I know five names of my friends"
Target:
promote improved communication with peers.
Content:
One of the children hits the ball on the floor with the words: “I know five names of my friends. Vanya - one, Lena - two...”, etc., and then passes the ball to another child. He does the same and passes the ball to the next one. The ball must go around the entire group.
- "Friends"
Target:
to form a sense of unity, cohesion, and the ability to act in a team.
Content:
Children stand in a circle. Sing:
Here you are, here I am
– under the words they stretch their palms forward,
You can't quarrel
- placed on one’s chest, then threatened with a finger at the center
Here you are, here I am
– under the words they stretch their palms forward,
Together we are friends
— they put it on their chest, then they took their hands.
Here you are, here I am
– repetition of movements in pairs.
At the end they hug each other, and at the end they circle in pairs
- "A toy shop"
Target:
develop the ability to talk about your intentions (teach children to describe an object, find its essential features, recognize an object by description, consolidate communication skills in public places)
Content:
children sit in a semicircle in front of a table and a shelf with toys. The teacher, addressing them, says:
-We have opened a store. Look how many beautiful toys it contains! To purchase them, you need to fulfill one condition: do not name it, but describe it, and you cannot look at the toy. Based on your description, the seller will recognize it and sell it to you. The teacher buys the toy first, showing how to follow the rules of the game.
Materials used and Internet resources
- https://infourok.ru/sbornik-igr-i-uprazhneniy-kommunikativnie-igri-460971.html#2
- https://nsportal.ru/detskii-sad/raznoe/kartoteka-kommunikativnyh-igr-dlya-detey-5-7-let#1
- https://fullref.ru/job_6db06dd55981b47e2315a759cce84c9a.html
- https://pedportal.net/po-tipu-materiala/dlya-roditeley-doshkolnye-nachalnye-starshie-klassy/formirovanie-kommunikativnosti-ndash-vazhnoe-uslovie-normalnogo-psihologicheskogo-razvitiya-rebenka-651319