Card index of active and sedentary games and game exercises for senior and preparatory groups


Card index of active and sedentary games and game exercises for senior and preparatory groups

Game exercises

"Rope walker."

A rope is laid on the site. Children walk in a column, keeping a distance of at least 60-70cm from each other, put a bag of sand on their heads, arms at their sides, and try to walk so that the bag does not fall. The second time they pass sideways, the third time - sideways, but with an extra step. Those who maintained an even posture and whose bag did not fall are noted.

"Champion of the Jump Rope."

Children take one rope at a time and stand at the starting line. The distance from the starting line to the finish is 8-10m. When the teacher whistles, the children begin to skip and jump over the rope, saying a rhyme to the finish line.

"Running in threes."

Children are divided into groups of 3 people. The extreme participants stand with their backs towards the control landmark (pin, flag), and the middle one faces it. Everyone joins hands and, at the teacher’s signal, begins to run to the landmark. Having reached it, they change places and run back to the start: the middle one with their backs, and the extreme ones with their faces. The first three to complete the competition wins.

Card 21

Outdoor game “Defense of fortifications”

Children stand in a circle. Using a counting rhyme, a defender is selected to protect the pin standing in a small drawn circle in the center of a large one. Players try to hit the pin with the ball. The ball can be thrown, but the thrower cannot leave the general circle and change place. The one who manages to knock down the pin takes the place of the defender.

Sedentary game "Stream"

Children become pairs, holding hands, stand one after another and form a long “corridor”, raising their arms up. One child, left without a partner, begins to flow as a stream. He enters the stream from the end of the “corridor” and goes to the beginning of the stream, taking by the hand a friend from any pair he wants. The child left without a partner walks away from the stream to the end of the “corridor”, then enters the stream, taking the hand of whomever he wants. wants, etc. Thus, the stream flows slowly, moving forward.

Game exercises

"Roll the ball."

Children sit on the floor in one line, legs stretched out and hands resting on the floor, each with a ball. At the teacher’s signal, everyone moves forward with their hands, rolling the ball with their feet. The one who reaches the finish line first wins. Distance - up to 5m.

"Sharp blow."

A ball is placed on the ground. The player takes 7-10 steps from him and stops. The physical education teacher blindfolds him. At the signal, the player turns and walks towards the goal. When, according to his calculations, he has come close enough, he kicks the ball. If you hit it, you win.

Card 22

Outdoor game “Horses and runners”

A playing area of ​​3x3 or 5x5 m is outlined. Children are divided into two teams: horses and runners. On one side of the site is the horse house. Runners run around the playing area within its boundaries. The horses send one of their team to the field (to the site). The horse catches runners by jumping on one leg. The physical education teacher calls the horse: “Home!” He returns, and the next player in line jumps into the field instead. And so the horses change all the time. The caught runners are captured by the horses. The game ends when all players in the field are overfished. Then the teams change roles. The game repeats itself.

Card file “Physical education in the air” in the preparatory group

Nadezhda Razumova

Card file “Physical education in the air” in the preparatory group

Card index " Physical education in the air " in the preparatory group .

Complex No. 1 (September)

.

Objectives: Encourage children to run randomly. In games and relay races, develop children's endurance, agility, speed, and balance. Continue learning to throw and throw the ball several times in a row in different ways.

1 hour Walking and running are normal. Run in all directions at the signal.

2h. 1. Game “Don’t knock down the pin”

. Children stand in 2 columns, opposite the pins.

On command, children run around the pins one after another in a “snake”

, trying not to knock them over. The column that knocks down the fewest pins wins.

2. Game exercise “To the race”

. Children line up in 3-4 columns on one side of the site. At the signal, the first ones run to the races, etc.

3. Exercise “Tossing the ball”

. Throwing a ball and catching it with 2 hands.

4. Walk along a narrow path, keeping your balance.

5. “Pass the ball”

. Pass the ball in a column from the first to the last player.

6. Passing the ball between the legs from the first to the last player in the column.

7. Preparatory group . Game "Throw the ball"

. Throwing the ball in pairs in different ways.

3h. Walking, running, jumping along the path around the kindergarten. Breathing exercises.

Complex No. 2 (September)

.

Tasks. Strengthen different types of walking and running. In games and relay races, develop agility, speed, and endurance. Teach children to run at a slow pace and breathe through their nose.

1 hour Walking is normal. Run as usual, raising your knees high. Walking with long strides.

2h. Relay races.

1. "Move the pin"

. Children stand in 2 columns. On command 1, they run, take the pin, return and give it to the next one. 2-run and put the pin in place, etc.

2. “Whose team will build faster”

. On command they scatter, on signal they form up.

3. "In places"

.
At the signal “to go for a walk”
the children perform any movements; at the signal
“take their places”
they form a column or a circle.

4. "Tarnish the Last One"

. Children are divided into 2 columns. The first player on each team tries to stain the last player.

5. P/I “Sly Fox”

.
6. P/I “Mousetrap”
.

6. Preparatory group . P/I “We are funny guys”
(with complication)
.

3h. Healthy run around the kindergarten. Walk at a slow pace.

Complex No. 3 (October)

.

Tasks. Teach children to catch, throw, throw a ball with two hands in different ways. In outdoor games, reinforce running with dodging. When jogging around the village, teach children to breathe through their nose.

1 hour Walking is normal. Slow run, at the signal - in a circle. (3-4 times)

.

2h. 1. Basketball. Their basketball player stance is throwing the ball into the hoop.

2. Throwing the ball in pairs to each other from a distance of 2m. V

3. Throwing the ball against the wall from the chest with 2 hands and catching it.

4. Sports game “Touch the ball”

. Children in pairs throw the ball, the third runs between them and tries to touch the ball with his hand. If he succeeds, then he takes the place of throwing the ball.

5. P/I “Traps in pairs”

. Children run in all directions, a pair of drivers with their hands clasped catches up with those running away.

6. P/I “Crucian carp and pike”

.
Children - "crucian carp"
- run around the playground,
"pike"
- stain.

7. 7. Preparatory group . P/I “Traps with a hoop”

.

3h. Healthy run around the kindergarten. Walk at a slow pace.

Complex No. 4 (October)

.

Tasks. Strengthen different types of X and B. Strengthen the motor skills of children in outdoor games and play exercises.

1 hour Walking is normal, changing lanes in pairs. Run at a slow pace in pairs.

2h. 1. Running at a slow pace and overcoming obstacles. Walking.

2. Game “Hit the Hoop”

. Throwing bags into a hoop in different ways.

3. Game "Gymnasts"

. Deep squats with a bag on the head. Keep your back straight.

4. P/I “Traps with a ball”

.
At the signal, the children run away, the “trap”
throws the ball at the child’s legs, and whoever it hits becomes
the “trap”
.

5. P/I “Squat traps”

.
The “trap”
stains only those children who are running, and those who are crouched are in
the “house”
.

6. Walk as usual, raising your knees high, with an extended step to the right and left.

7. 7. Preparatory group . Climbing in different ways around the sports complex on the site.

3h. Slow running. Walking. Breathing exercises.

Complex No. 5 (November)

.

Tasks. Reinforce different types of X and B. Continue learning to climb the gymnastic ladder in alternating steps. Develop fast running and dodging in children.

1 hour. Walking with hand movements: up, to the sides, in circular movements. Slow running.

2h. 1. Climbing gymnastic stairs in alternating steps.

2. P/I “Catch up with your partner”

. At a signal, one child catches up with the other, then they change.

3. Exercise “Race in pairs”

. Children run in pairs to the other side of the playground.

4. Exercise “Who takes the fewest steps”

. Walking with long steps from one side of the platform to the other.

5. P/I “Wolf in the Moat”

.
In the middle of the site there is a “ditch”
made of skipping ropes.
On one side there are “hares”
, on the other there is
a “field”
.
The Wolf in the Moat
catches children as they jump over and run onto the field.

6. Game exercise “Stop and Run”

. At a signal, children run, at a signal they stop. The child who runs first wins.

7. Preparatory group . P/I “Trap with a hoop”

.

3h. Slow run for 3 minutes. Walking. Breathing exercises.

Complex No. 6 (November)

.

Tasks. Teach children to throw objects at a target. Teach children to dribble the ball with a stick in short steps. Strengthen running while overcoming obstacles.

1 hour Walking is normal, with side steps to the right and left. Run at an average, slow pace.

2h. 1. Exercise “Fast and accurate”

. Throwing objects at a target.

2. Dribble the ball with a stick, like a club.

3. Climbing stairs in alternating steps.

4. Running at an average pace, overcoming various obstacles.

5. P/I “Flock”

.
Children are a “flock of birds”
, with
the “leader”
.
They run around the site. At a signal, each bird looks for shelter (a bush, a tree, the side of a sandbox, etc.)
.

6. P/I “Two frosts”

7 Preparatory group . P/I "Hunters and Beasts"

.

3h. Walking around the kindergarten. Breathing exercises.

Complex No. 7 (December)

.

Tasks. To develop children's eye and endurance. Develop agility, speed, endurance in outdoor games. Reinforce the “right”

IP when throwing.

1 hour Walk as usual, turn around on command. Normal running, jumping on the right and left legs.

2h. 1. Dribble the puck with a stick (stick and ball)

from one side of the site to the other.

2. Game "Snipers"

.
Throwing objects at a target (distance 2.5 m)
.

3. Game "Be careful"

.
On command, children run to a landmark, each from a different I.P. (standing sideways in the direction of movement, with their backs, squatting)
.

4. P/I “Traps with a hoop”

.

5. P/I “Tails”

.

6. 6. Preparatory group . P/I “Dog”
(with a ball)
.

3h. Slow running. Walking.

Complex No. 8 (December)

.

Tasks. Strengthen throwing objects at a target and into the distance from I.P. Teach children to run at a slow pace, breathing through their nose.

1 hour Walking is normal. Run as usual, raising your knees high, jumping from foot to foot.

2. Game exercise “Jumpers”

. Jumping on one leg from hoop to hoop, energetically assisted by swinging your arms.

3. Game exercise “Who will throw further?”

. Throwing objects into the distance and at a target from a distance of 3-4 m.

4. Game “Stop-Run”
(complex No. 5)
.

5. P/I “Day and Night”

.

6. P/I “The sea is agitated”

.

7. Preparatory group . P/I "Bouncer"

.

3h. Slow run 3 minutes around the kindergarten (300 m)

. Walking. Breathing exercises.

Complex No. 9 (January)

.

Tasks. Teach children to use different types of jumps, methods of throwing and passing the ball in games. Develop endurance, jumping ability, agility, speed of movement. Develop the muscles of your arms and legs while hanging on a ladder.

1 hour Walking is normal, with long steps. Running is normal.

2h. 1. Game “Catch up with your partner”

.
(Complex No. 5)
.

2. P/I “Who will do the least jumps”

. Children at the starting line. At the signal, jump (on 2 legs, on 1 leg, on the right and left, trying to reach the finish line in fewer jumps.

3. Game “Ball in a Circle”

. Quickly pass the ball around. Whoever falls is out of the game.

4. Game "Hockey"

. Gymnastic sticks, goals, 2 chairs (distance 3 meters, puck, ball. The goal is to throw the ball into the goal.

5. "Snow Shooting Range"

.
Children use snowballs (objects)
to knock down cubes, skittles, etc.

6. P/I “Dog”

.
Children in a circle, the driver in the middle is a “dog”
.
Children throw the ball to each other, the “dog”
tries to intercept it.

7. Preparatory group . Hanging on a gymnastic ladder, raising legs to the “corner”

.

3h. Health jogging around the village at a slow pace. Walking. Breathing exercises.

Complex No. 10 (January)

.

Tasks. In outdoor games, develop dexterity, speed of movement, and endurance. Continue to teach children to breathe through their nose when running in winter.

1 hour Walk, raising your knees high, on the count of 3, clap overhead. Running at a normal pace.

2h. 1. P/I “Traps in pairs”

. Children scatter, trap in pairs, without separating their hands, they catch those running away.

2. P/I “Bouncer”

. The driver runs around the playground, trying to hit the players with snowballs. Stained children become bouncers.

3. P/I “Mousetrap”

.

4. P/I “We are funny guys”

.

5. P/I “Have time to take a seat”

. Children in a circle are counted in numerical order. The driver in the center calls any 2 numbers and these children must quickly change places. The driver’s task is to take any place.

6. P/I “Snake”

.
Children stand in a column, hands on the shoulders of the person in front. The task is to walk like a snake
without releasing your hands.

7. Preparatory group . Throwing snowballs (balls)

into a basketball basket.

3h. Walking around the kindergarten. Breathing exercises.

Complex No. 11 (February)

.

Tasks. Strengthen children's throwing skills in different ways. Develop children's dexterity, coordination, and endurance.

1 hour Walking, clapping in front of you. Normal running, hopping.

2h. 1. Climbing stairs in alternating steps.

2. Game “Knock down the pin”

. Children use sticks or sticks to knock down objects with pucks or balls.

3. Game “Snipers”
(complex No. 7)
.

4. Game “Who takes the fewest steps”
(complex No. 5)
.

5. Outdoor game “Snow Queen”

(whoever she touches, the child
“freezes”
in place).

6. Preparatory group . Outdoor game “We are funny guys.

3h. Healthy running at a slow pace around the kindergarten. Walking.

Complex No. 12 (February)

.

Tasks. Strengthen children’s motor skills and abilities in outdoor games. Develop physical qualities: speed of movement, agility, endurance, jumping ability.

1 hour Walking as usual, “snake”

.
Running is normal, “snake”
.

2h. 1. Game “Quickly to places”

.
At the signal “to go for a walk”
, the children run away.
At the signal “take your places”
, they will form a column.

2. "Tarnish the Last One"

. Children are divided into 2 teams, holding hands. At the signal, the first player of each chain must stain the last player of the other team.

3. "Who has more"

. Various toys are laid out on the playground. Children run around them, and at the signal they need to collect as many toys as possible.

4. Game “Flock”
(complex No. 6)
.

5. “Be careful”
(complex No. 7)
.

6. P/I “Dog”
(complex No. 9)
.

7. Preparatory group . Outdoor game "Mousetrap"

.

3h. Run at a slow pace. Walking.

Complex No. 13 (March)

.

Tasks. To develop children's eye for throwing, coordination and balance, speed of movement and reaction in games.

1 hour Walking is normal, with circular movements of the arms. Running at a slow pace, side gallop.

2h. 1. P/I “Hot hand”

. Children stand in a circle, put their hands forward, the leader is in the center. He slaps hands, and whoever he touches leaves the circle.

2. Balance exercise “Don’t lose the bag”

. Place the bag on top of the hat and walk along the line, keeping your balance.

3. Outdoor game “Flies or doesn’t fly”
(with a ball)
.

4. "Footprints"

. Follow in the footsteps of the teacher or child, maintaining balance and balancing.

5. "Don't let the ball touch your feet"

.
Children in a circle, leading in the middle with a stick (stick)
with a ball. His task is to hit someone at the feet, the children are jumping up and down.

6. Throwing bags at a target in different ways.

7. Preparatory group . Outdoor game "Burners"

.

3h. Healthy run around the kindergarten. Walking. Breathing exercises.

Complex No. 14 (March)

.

Tasks. Teach children to roll a hoop in a straight line. Develop children's jumping ability in games. Teach children to assume the pose of a basketball player when throwing the ball into the basket.

1 hour Walking is normal, with various arm movements. Snake running

, back forward.

2h. 1. "Jump the Line"

. Jumping on 2 legs sideways over a line.

2. “Quickly roll the hoop to the flag”

. Children stand on one line and roll the hoop to a landmark.

3. "Jump on 1 leg"

. Children jump one after another on one leg for 3-4 meters, then back on the other leg.

4. Running a race over a distance of 20-25 meters.

5. "Hit the ball into the hoop"

. Children take turns throwing the ball into the hoop with 2 hands from a basketball player’s stance.

6. Run with long strides along the track with an arm swing.

7. 7. Preparatory group . Outdoor game “Knock down the pin”

.

3h. Health-improving walking around the kindergarten, alternating with jumping. Walk at a slow pace.

Complex No. 15 (April)

.

Tasks. Strengthen climbing stairs with children in alternating steps, throwing the ball to each other in pairs in different ways. Strengthen children's motor skills in outdoor games.

1 hour Walking is normal, with jerking of the arms. Run at a slow, medium and fast pace at a signal.

2h. 1. “Race in pairs”
(complex No. 5)
.

2. P/I “Catch up with your mate”
(complex No. 5)
.

3. "Jumping"

. Children stand on the starting line, pushing off with 2 legs and jumping as far as possible, making big jumps.

4. Climbing exercise. Climbing stairs in alternating steps.

5. Exercise “Throwing the ball”

. Throwing the ball in pairs in different ways.

6. P/I “Dog”
(in a circle)
.

7. Preparatory group . Outdoor game "Football"

. Children are divided into pairs and practice kicking the ball to each other.

3h. Healthy run around the kindergarten. Walking. Breathing exercises.

Complex No. 16 (April)

.

Tasks. Teach children to compete together in relay races, helping each other. Run in pairs without releasing your arms. To develop dexterity, endurance, and reaction speed in children.

1 hour Walking is normal. Running is normal, at a signal - in all directions.

2 hours Relay race:

1. “Whose team will build faster”

. On the 1st signal - run in all directions, on the 2nd signal - they will form in 2 columns.

2. "Pass the ball"

. Children pass the ball from the captain to the last in the column and back over their heads.

3. "Kangaroo"

. Jumping on 2 legs to a landmark and back - normal running.

4. "Pass the flag"

. Children run one by one to the landmark and back, passing the flag to the next one in the column.

5. "Running in pairs"

. Children line up in pairs one after another. Speed ​​running in pairs to a landmark and back, without releasing your arms.

6. "Running in Threes"

. Same as in pairs.

7. Preparatory group . Outdoor game “The sea is agitated once”

.

3h. Walking. Jumping around the kindergarten on the track. Breathing exercises.

Complex No. 17 (May)

.

Tasks. Teach children to compete harmoniously and amicably as a team, helping each other. To develop endurance, speed of movement, and high-speed running in children.

1 hour Walking, changing the position of the hands (up, forward, to the sides, on the shoulders, on the waist)

.

Normal running, side gallop.

2 hours Relay games: Children are divided into 2 teams.

1. Run to the landmark, jump on 1 leg around the pin, run back.

2. Jumping sideways to a landmark and back.

3. Run backwards.

4. Running while passing various objects (flags, sticks, etc.)

.

5. Running in pairs and trios.

6. Jumping on 2x, 1 leg.

7. Preparatory group . Strongman Competition

.
Who can squat and stand on 1 leg more times (boys and girls separately, change legs)
.

3h. Walking, running, jumping along the recreational path around the kindergarten. Breathing exercises.

Complex No. 18 (May)

.

Objectives: To consolidate motor skills and abilities in game exercises: climbing, jumping, throwing and throwing, balance. Develop physical qualities in children.

1 hour. Walking while counting: 1-hands forward, 2-up, 3-to the sides, 4-to the waist. Running is normal.

2h. 1. P/I “Knock down the pin”

. Children knock down pins with different objects and in different ways.

2. Jumping rope in different ways.

3. Running long jump.

4. Throwing a ball against a wall and catching it in different ways.

5. Preparatory group . Jumping with a ball or bag clamped between your legs at a distance of 3-4 meters.

3h. Walking, running, jumping along the path around the kindergarten. Breathing exercises.

Sports games with children of the preparatory group

Natalya Larikova

Sports games with children of the preparatory group

sports games with children of the preparatory group:

Football, basketball, volleyball, hockey, as well as outdoor games :

"Traps with Ribbons"

,
“Migration of Birds”
,
“I’ll Freeze!”
,
“Red, yellow, green”
,
“Entertainers”
,
“Geese - geese, ha-ha-ha”
also:

"Catch a mosquito"

Children stand around the teacher at arm's length. The teacher holds a rod (length 1-1.5 meters)

with a mosquito made of paper or cloth tied to a cord.
The teacher circles the cord (mosquito)
slightly above the children’s heads. When a mosquito flies overhead, children try to jump and catch the mosquito.

“Catch it, throw it, don’t let it fall”

Children stand in a circle, with the player holding the ball.

“Catch it, throw it, don’t let it fall,” the driver shouts, the children throw the ball around in a circle, trying not to drop it.

"The Shepherd and the Wolf"

From the children they choose a “shepherd” and a “wolf”, the rest of the children are “sheep”. At one end of the site they draw a “house” for the sheep, on the opposite side of the site there is a field where the sheep will graze. There is a wolf standing on the side. A shepherd leads the sheep into the field. In the field, sheep run and graze. At the teacher’s signal: “Wolf!” the sheep scatter around the site and run away to their house. The wolf catches the sheep. The shepherd protects them. The wolf takes the caught sheep to itself. When the game is repeated, the shepherd , returning home, frees the sheep caught by the wolf. The wolf tries to prevent the shepherd from getting to the sheep and at the same time catches the others. The game ends when the wolf has several sheep (by agreement)

.

"To your flag"

In the middle of the site, draw 5 small circles one next to the other; In each circle, the leader stands with a flag of a certain color in his hands. Children are divided into 5 groups . Each group has its own color , the same as the leader. At the teacher’s signal, the leaders take turns leading their columns to the edge of the site, marching in a large circle that was drawn earlier. In response to the teacher’s words: “Leaders to their places!” The presenters return to their circles and imperceptibly change flags, and the children continue to walk in a large circle. In response to the words of the teacher: “To your flags!” The presenters raise the flags up, and the children run towards them. The group of children who quickly finds the flag of their color and stands in a column behind the leader wins. from each group . The game repeats itself.

Sly Fox

Children stand in a circle, shoulder to shoulder, with their hands behind their backs. The teacher walks behind them and inconspicuously touches any child. A child touched by a teacher becomes a “sly fox.” The teacher invites one of the children to look carefully at their comrades and look for the sly fox with their eyes. If the child does not find it right away, then all the children ask: “Sly fox, where are you?” and carefully watch everyone’s face to see if the fox will show up. After three questions, the fox answers: “I’m here!” and starts catching. The children run away in different directions. When the fox catches 2 - 3 children, the game ends. When repeating, choose another fox.

Take care of the item!

Children sit in a circle, their legs slightly apart, hands behind their backs. Near the feet of each child is a cube or some other object. The child who stands in the middle of the circle is the leader, walks from one place to another and tries to take the object. Children protect their object with their hands. When the leader manages to take an object from 2 - 3 children, a new leader is appointed to the middle of the circle and the game continues.

Guess it!

Children sit on chairs in a semicircle. The teacher asks them if they want to go to the river and swim there, bask in the sun and what they need to take with them. The teacher explains to them that when he names the thing needed for bathing, everyone will raise their hands up and say “needed!” When an unnecessary thing is called, everyone should sit quietly without raising their hands. Owl. One of the players portrays an owl. He sits in a nest - a small semicircle marked on the ground. The rest of the players imitate frogs, bugs, and butterflies. They run, jump, and wave their arms. At the signal, the night has come! everyone stops and freezes in a random position. The owl will fly out to hunt. Noticing the man moving, the owl takes him to her nest. On signal Day! everyone starts moving again. According to the rules of the game, you cannot escape from the owl. Those who do not get caught by the owl are considered the most dexterous and careful.

Wolf in the ditch. On the site, two parallel lines are drawn approximately at a distance of 10-15 m. Behind one of them is a house where goats live, behind the other is a field. Two more lines were drawn between the house and the field at a distance of 1-1.5 m from one another. They indicate the ditch in which the wolf is located. At the Goat's signal, into the field! the players run out of the house and, jumping over the ditch, run into the field. The wolf is trying to stain the goats. A player spotted by a wolf stops so the wolf can mark the number of those caught. The goats then return to the house and the game continues. who catches more goats wins

"Two Frosts"

Two houses are marked on opposite sides of the site. In one of them are all the players, except for two frosts, who stand in the middle of the site. Frosts say: We are two young brothers, two frosts are daring: I am frost with a red nose, I am frost with a blue nose. Which of you will decide to set out on the path? The children answer: We are not afraid of threats and do not

The frost is terrible for us - and they run to another house. Frosts try to freeze those running by by touching them with their hands. The frozen ones stop in place. Frosts count how many players they managed to freeze. Then new frosts are chosen. The best are those who managed to freeze the largest number of players.

"Traps"

One of the players is chosen as a trap. Other players scatter around the playground. The driver says loudly: I am a trap! These words serve as a signal to start the game . Lovish tries to catch up and touch one of the players with his hand. The player who is touched by the driver becomes a trap, now everyone runs away from him and dodges. The new trapper is not allowed to immediately touch the hand of the previous driver.

"Catch the Ball"

The game involves three players. Two people stand at a distance of at least 3 m from each other and throw the ball. The third is between them and tries to catch the ball at the moment when it flies over him. Having caught the ball, the driver takes the place of the one who unsuccessfully threw the ball, and he takes the place of the driver.

In 2010-2011, conduct sports games children of senior preschool age :

Football, basketball, volleyball, hockey, as well as outdoor games :

"Traps with Ribbons"

,
“Migration of Birds”
,
“Carousels”
,
“Cat”
,
“Entertainers”
,
“Geese - geese, ha-ha-ha”
also:

"Catch a mosquito"

Children stand around the teacher at arm's length. The teacher holds a rod (length 1-1.5 meters)

with a mosquito made of paper or cloth tied to a cord.
The teacher circles the cord (mosquito)
slightly above the children’s heads. When a mosquito flies overhead, children try to jump and catch the mosquito.

“Catch it, throw it, don’t let it fall”

Children stand in a circle, with the player holding the ball.

“Catch it, throw it, don’t let it fall,” the driver shouts, the children throw the ball around in a circle, trying not to drop it.

"The Shepherd and the Wolf"

From the children they choose a “shepherd” and a “wolf”, the rest of the children are “sheep”. At one end of the site they draw a “house” for the sheep, on the opposite side of the site there is a field where the sheep will graze. There is a wolf standing on the side. A shepherd leads the sheep into the field. In the field, sheep run and graze. At the teacher’s signal: “Wolf!” the sheep scatter around the site and run away to their house. The wolf catches the sheep. The shepherd protects them. The wolf takes the caught sheep to itself. When the game is repeated, the shepherd , returning home, frees the sheep caught by the wolf. The wolf tries to prevent the shepherd from getting to the sheep and at the same time catches the others. The game ends when the wolf has several sheep (by agreement)

.

"To your flag"

In the middle of the site, draw 5 small circles one next to the other; In each circle, the leader stands with a flag of a certain color in his hands. Children are divided into 5 groups . Each group has its own color , the same as the leader. At the teacher’s signal, the leaders take turns leading their columns to the edge of the site, marching in a large circle that was drawn earlier. In response to the teacher’s words: “Leaders to their places!” The presenters return to their circles and imperceptibly change flags, and the children continue to walk in a large circle. In response to the words of the teacher: “To your flags!” The presenters raise the flags up, and the children run towards them. The group of children who quickly finds the flag of their color and stands in a column behind the leader wins. from each group . The game repeats itself.

Sly Fox

Children stand in a circle, shoulder to shoulder, with their hands behind their backs. The teacher walks behind them and inconspicuously touches any child. A child touched by a teacher becomes a “sly fox.” The teacher invites one of the children to look carefully at their comrades and look for the sly fox with their eyes. If the child does not find it right away, then all the children ask: “Sly fox, where are you?” and carefully watch everyone’s face to see if the fox will show up. After three questions, the fox answers: “I’m here!” and starts catching. The children run away in different directions. When the fox catches 2 - 3 children, the game ends. When repeating, choose another fox.

Take care of the item!

Children sit in a circle, their legs slightly apart, hands behind their backs. Near the feet of each child is a cube or some other object. The child who stands in the middle of the circle is the leader, walks from one place to another and tries to take the object. Children protect their object with their hands. When the leader manages to take an object from 2 - 3 children, a new leader is appointed to the middle of the circle and the game continues.

Guess it!

Children sit on chairs in a semicircle. The teacher asks them if they want to go to the river and swim there, bask in the sun and what they need to take with them. The teacher explains to them that when he names the thing needed for bathing, everyone will raise their hands up and say “needed!” When an unnecessary thing is called, everyone should sit quietly without raising their hands. Owl. One of the players portrays an owl. He sits in a nest - a small semicircle marked on the ground. The rest of the players imitate frogs, bugs, and butterflies. They run, jump, and wave their arms. At the signal, the night has come! everyone stops and freezes in a random position. The owl will fly out to hunt. Noticing the man moving, the owl takes him to her nest. On signal Day! everyone starts moving again. According to the rules of the game, you cannot escape from the owl. Those who do not get caught by the owl are considered the most dexterous and careful.

Wolf in the ditch. On the site, two parallel lines are drawn approximately at a distance of 10-15 m. Behind one of them is a house where goats live, behind the other is a field. Two more lines were drawn between the house and the field at a distance of 1-1.5 m from one another. They indicate the ditch in which the wolf is located. At the Goat's signal, into the field! the players run out of the house and, jumping over the ditch, run into the field. The wolf is trying to stain the goats. A player spotted by a wolf stops so the wolf can mark the number of those caught. The goats then return to the house and the game continues. who catches more goats wins

"Two Frosts"

Two houses are marked on opposite sides of the site. In one of them are all the players, except for two frosts, who stand in the middle of the site. Frosts say: We are two young brothers, two frosts are daring: I am frost with a red nose, I am frost with a blue nose. Which of you will decide to set out on the path? The children answer: We are not afraid of threats and do not

The frost is terrible for us - and they run to another house. Frosts try to freeze those running by by touching them with their hands. The frozen ones stop in place. Frosts count how many players they managed to freeze. Then new frosts are chosen. The best are those who managed to freeze the largest number of players.

"Traps"

One of the players is chosen as a trap. Other players scatter around the playground. The driver says loudly: I am a trap! These words serve as a signal to start the game . Lovish tries to catch up and touch one of the players with his hand. The player who is touched by the driver becomes a trap, now everyone runs away from him and dodges. The new trapper is not allowed to immediately touch the hand of the previous driver.

"Catch the Ball"

The game involves three players. Two people stand at a distance of at least 3 m from each other and throw the ball. The third is between them and tries to catch the ball at the moment when it flies over him. Having caught the ball, the driver takes the place of the one who unsuccessfully threw the ball, and he takes the place of the driver.

In 2010-2011, teach children of middle preschool age the following outdoor games:

"Traps with Ribbons"

,
“Cat and Mice”
,
“Migration of Birds”
,
“Bees and Bear Cubs”
,
“Find Your Home”
,
“Cat”
,
“Entertainers”
as well as:

"Aircraft"

Several airfields are marked with flags on the site. The players are distributed among the airfields, they represent pilots. At the signal:

- Get ready for flight! - children refuel airplanes (lean over, start the engine (circle their arms in front of their chests, spread their wings (raise their arms to the sides)

and fly
(scatter in different directions)
.

“For landing,” the pilots fly the planes and land at their airfield.

"Birds"

Children sit 5-6 people in their nest. Bench, large hoop.

“Let’s fly,” the birds fly out of their nests for food, bend down, and collect worms.

- Home, - the birds return to their nest.

"Colored Cars"

Children sit on chairs along the walls of the room. These are cars that are parked in a garage. Each player holds a flag, ring or cardboard disc of blue, yellow or red in his hands. The teacher has three flags of corresponding colors in his hands. The teacher raises one, two or three flags. The flag is raised, cars of this color are leaving the garages (children are running around the site)

.
The flag is lowered, cars of this color return to the garage (children sit on chairs)
.

"Catch a mosquito"

Children stand around the teacher at arm's length. The teacher holds a rod (length 1-1.5 meters)

with a mosquito made of paper or cloth tied to a cord.
The teacher circles the cord (mosquito)
slightly above the children’s heads. When a mosquito flies overhead, children try to jump and catch the mosquito.

"Sparrows and the cat"

Children stand on a bench or on large cubes on one side of the platform - this is the roof. There is a cat sitting to the side - the teacher or one of the children. The cat is sleeping.

“The sparrows have arrived,” says the teacher.

The sparrows jump from the roof and scatter in all directions. But then the cat wakes up and shouts:

“Meow-meow,” and runs to catch the sparrows, which should hide on the roof. The cat takes all those caught to his house.

“Catch it, throw it, don’t let it fall”

Children stand in a circle, with the player holding the ball.

“Catch it, throw it, don’t let it fall,” the driver shouts, the children throw the ball around in a circle, trying not to drop it.

"Mousetrap"

Children are divided into two equal groups . One group is “mice”. They stand in a column one after another. From the second group of children, make 3 circles - these are 3 “mousetraps”. Children who form mousetraps hold hands and when the teacher says: “The mousetrap is open,” the children in the circle raise their hands. The mice run first through one mousetrap, and then through the second, etc. At the teacher’s word: “pop,” the mousetrap closes (children in a circle lower their hands)

.
The mice that remain in the circle are considered caught and stand in a circle. The game ends when all the mice are caught. The mousetrap with the most mice caught wins.
The game repeats itself. Children change roles. "The Shepherd and the Wolf"

From the children they choose a “shepherd” and a “wolf”, the rest of the children are “sheep”. At one end of the site they draw a “house” for the sheep, on the opposite side of the site there is a field where the sheep will graze. There is a wolf standing on the side. A shepherd leads the sheep into the field. In the field, sheep run and graze. At the teacher’s signal: “Wolf!” the sheep scatter around the site and run away to their house. The wolf catches the sheep. The shepherd protects them. The wolf takes the caught sheep to itself. When the game is repeated, the shepherd , returning home, frees the sheep caught by the wolf. The wolf tries to prevent the shepherd from getting to the sheep and at the same time catches the others. The game ends when the wolf has several sheep (by agreement)

.

"Change the flag"

Children are divided into 2 or 4 identical groups and stand in front of the line in parallel columns, facing in one direction. On the opposite side of the site in front of each column there is one hoop, in the hoops there are flags (for example, green)

.
Each first player in the column is given a flag of a certain color (for example, blue)
.
At the teacher’s signal “one”, the first children from the columns (one child from each)
with blue flags quickly run to the hoops, change the blue flags to green, return to their places and raise the green flags up.
The green flags are passed to the second person in their column, and they themselves stand at the end of the column. The column approaches the line. The teacher gives the signal again, the second run, then the third, etc. Each time the teacher marks the one who first changed the flag and placed it correctly. The game continues until each child in the column changes the flag. The column that successfully and quickly completed the teacher’s task wins.
The game can be repeated. "To your flag"

In the middle of the site, draw 5 small circles one next to the other; In each circle, the leader stands with a flag of a certain color in his hands. Children are divided into 5 groups . Each group has its own color , the same as the leader. At the teacher’s signal, the leaders take turns leading their columns to the edge of the site, marching in a large circle that was drawn earlier. In response to the teacher’s words: “Leaders to their places!” The presenters return to their circles and imperceptibly change flags, and the children continue to walk in a large circle. In response to the words of the teacher: “To your flags!” The presenters raise the flags up, and the children run towards them. The group of children who quickly finds the flag of their color and stands in a column behind the leader wins. from each group . The game repeats itself.

Sly Fox

Children stand in a circle, shoulder to shoulder, with their hands behind their backs. The teacher walks behind them and inconspicuously touches any child. A child touched by a teacher becomes a “sly fox.” The teacher invites one of the children to look carefully at their comrades and look for the sly fox with their eyes. If the child does not find it right away, then all the children ask: “Sly fox, where are you?” and carefully watch everyone’s face to see if the fox will show up. After three questions, the fox answers: “I’m here!” and starts catching. The children run away in different directions. When the fox catches 2 - 3 children, the game ends. When repeating, choose another fox.

Take care of the item!

Children sit in a circle, their legs slightly apart, hands behind their backs. Near the feet of each child is a cube or some other object. The child who stands in the middle of the circle is the leader, walks from one place to another and tries to take the object. Children protect their object with their hands. When the leader manages to take an object from 2 - 3 children, a new leader is appointed to the middle of the circle and the game continues.

Guess it!

Children sit on chairs in a semicircle. The teacher asks them if they want to go to the river and swim there, bask in the sun and what they need to take with them. The teacher explains to them that when he names the thing needed for bathing, everyone will raise their hands up and say “needed!” When an unnecessary thing is called, everyone should sit quietly without raising their hands.

10-2011 to teach children of the second younger group the following outdoor games with large gymnastic aids:

"Find your house"

,
“Hen and Chicks”
,
“On a Level Path”
,
“Sparrows and Cars”
,
“Cat”
, as well as:

"Collect the balls"

You throw balls of different sizes out of a basket and show them how to collect them. The child begins to put them - the smaller one in a small box, the large one - in a larger box, and you help him.

The child collects the balls without your help, following a hint.

The child names the size (big ball, small ball)

.

The child names the color of the balls.

"Train"

Together with the children , you sit on a gymnastic bench, make circular movements with your arms in front of you, imitate the beep “tu!” that!"

, stomp your feet.
At the signal “Stop”
or
“Arrived”,
you run around the room or collect
“berries”
or
“mushrooms”
.

Who is walking?

The adult names animals, birds, and objects known to the child. The child’s task is to depict who moves how. For example, say: “Bunny” - the baby should jump forward, “Bear” - walk, clubfoot and waddle, “airplane” - run with arms outstretched, “Soldier on parade” - walk, raising your legs high and striking a step. You can switch roles, let the baby think of an animal or object, and you depict it.

Help the bunny!

Take a toy hare from home. On a walk, remember with your child A. Barto’s poem “The Bunny” (The Bunny was abandoned by the owner)

and offer to play. To do this, you need to teach the bunny to jump. The child takes the hare in his arms and stands on a gymnastics bench.

“Don’t be afraid, bunny, you won’t get wet on the bench anymore!” And now, pushing off and bending both legs, we jump down.

Catch the ball!

This game is suitable for the little ones, those who are just learning to hold the ball in their hands. Stand opposite the child, call him by name and say: “Catch the ball!”, then throw it to the baby. He should catch it and throw it to you. You need to throw with both hands from below, and catch by stretching your arms forward and grabbing the ball with your hands, without pressing it to your chest. You can make the game more difficult by throwing the ball higher or lower and warning your baby at the same time. This game develops reaction speed and coordination of movements.

Fun competitions.

Which of the kids will do better:

throw the ball on the ground so that it bounces as high as possible;

throw the ball high up and catch it with both hands;

roll the ball forward and try to catch up;

throw the ball at the target from different distances with the right and then with the left hand;

throw the ball to each other without warning - whoever catches it;

kick the ball - who will roll further;

Place two pebbles on the path and try to roll the ball between them, gradually narrowing the distance.

"Dog Bug"

Children stand in a circle, in the center of the circle there is a dog. The children together with the teacher say:

Here's the dog, Zhuchka

The tail is squiggle,

The fur is mottled,

Sharp teeth

You little dog don't bark

Better play with us!

After the words “Better play with us!”

, the teacher takes the dog and catches up with the children, the children must have time to hide in the house.

"Pet the bear"

The bear sits on a high cube, the children stand near the teacher, the teacher says that they need to approach the bear, stroke it quietly, then move away, and warns that the road to the bear is difficult. The teacher makes a slide from a long board placed on a gymnastics bench and says:

To approach the bear,

Everyone needs to get off the hill!

When all the children have completed the task, the teacher suggests: “Let's play with the bear in a different way!”

- says:

We'll run up to the bear

He growls - we will run away!

Children run after the teacher to the bear and at the signal: “RRRRRRRR!”

- everyone quickly runs away.

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