Didactic games for children 3-4 years old in kindergarten


Guarantee

Game “Mend the clothes for the bunnies”

Goals:

Teach children to distinguish colors and use color names in speech. Strengthen the ability to recognize geometric shapes and name them (circle, square, triangle). Develop fine motor skills, color perception, attention.

Materials:

Silhouettes of clothes, geometric shapes cut out of cardboard.

Progress of the game:

A hare appears with a basket and cries.

Educator: Why are you crying, little bunny?

Bunny: I bought gifts for my bunnies - shorts and skirts. While I was walking through the forest, I touched a bush and they tore. (Shows cardboard shorts and skirts).

Educator: Don’t cry, bunny, we will help you. Children, let's pick up patches and patch up the holes. What do the holes in skirts and shorts look like?

Children: triangle, square and circle.

Educator: Correct.

The hare places her shorts and skirts on “stumps” (tables), on which patches are laid out in advance. Children come to the tables and complete the task. The teacher asks each child what color patch he put on and what geometric figure it resembles.

Hare: Thank you very much children!

Game "Guess what to do"

Target. Teach children to correlate the nature of their actions with the sound of the tambourine. Developing children's ability to switch auditory attention.

Preparatory work. Prepare 2 flags for each child.

Progress: Children sit in a semicircle. Each person has 2 flags in their hands. If the teacher rings the tambourine loudly, the children raise the flags up and wave them; if quietly, they keep their hands on their knees.

Methodical instructions. An adult needs to monitor the correct posture of children and the correct execution of movements; It is necessary to alternate the loud and quiet sound of the tambourine no more than four times so that children can easily perform the movements.

Game "Butterfly, fly!"

Target. Achieve long, continuous oral exhalation.

Preparatory work. Prepare 5 brightly colored paper butterflies. Tie a thread 50 cm long to each and attach them to the cord at a distance of 35 cm from each other. Pull the cord between two posts so that the butterflies hang at the level of the standing child’s face.

Progress: Children sit on chairs. The adult says: “Children, look how beautiful the butterflies are: blue, yellow, red! There are so many of them! They look like they're alive! Let's see if they can fly. (Blows on them.) Look, they flew. Try to blow too. Who will fly further? The adult invites the children to stand one by one next to each butterfly. Children blow on butterflies.

Methodical instructions. The game is repeated several times, each time with a new group of children. It is necessary to ensure that children stand straight and do not raise their shoulders when inhaling. You should only blow on one exhalation, without drawing in air. Do not puff out your cheeks, move your lips slightly forward. Each child can blow for no more than ten seconds with pauses, otherwise he may become dizzy.

Game "Loud - Quiet"

Target. Teach children to change the strength of their voice: speak loudly, then quietly. Developing the ability to change the strength of your voice.

Preparatory work. The teacher selects paired toys of different sizes: large and small cars, large and small drums, large and small pipes.

Progress: An adult shows 2 cars and says: “When a big car drives, it makes a loud signal: “beep.” How does a big car signal? Children say loudly: “Bee-Bee.” The teacher continues: “And the small car beeps quietly: “beep.” How does a small car honk? Children quietly say: “Bee-Bee.” The teacher removes both cars and says: “Now be careful. As soon as the car starts moving, you must give a horn, make no mistake, a big car honks loudly, and a small car honks quietly.” The rest of the toys are played in the same way.

Methodical instructions. Depending on the number of children in the group, you can use one pair of toys or 2-3. Make sure that when pronouncing onomatopoeia quietly, children do not whisper.

Game "Clock"

Goal: To develop children's speech attention.

Progress: V-l: Listen to how the clock ticks: “Tick-tock, tick-tock,” how the clock strikes: “Bom-bom...”. In order for them to walk, you need to wind them up: “backgammon…”! Let's wind up a big clock (children repeat the corresponding sound combination 3 times); Our clock goes and first ticks, then strikes (sound combinations are repeated by the children 5-6 times). Now let's wind up the small clock, the clock goes and sings quietly, the clock strikes very quietly (the children imitate the ticking and ringing of the clock with their voices each time).

Game "Bear cubs eat honey"

Goal: To develop the articulatory apparatus of children.

Progress: The teacher tells the children that they will be bear cubs, and bear cubs really love honey. He suggests bringing your palm closer to your mouth (with your fingers away from you) and “licking” the honey - the children stick out their tongues and, without touching their palm, imitate that they are eating honey. Then, lifting the tip of the tongue, remove it. (mandatory demonstration of all actions by the teacher.) The game is repeated 3-4 times. Then the teacher says: “The bear cubs are full. They lick the upper lip (show), lower lip (show). They stroke their bellies, saying: “Oooh” (2-3 times).

Game "Frog and Little Frogs"

Goal: To develop children's speech attention.

Progress: The teacher divides the children into two groups: large and small frogs. He says: “Big frogs jump into the pond, swim in the water and croak loudly: “Kva-kva” (children imitate that they are swimming and croak loudly). Little frogs also jump into the pond, swim, and croak quietly (children imitate the actions and croak quietly). All the frogs got tired and sat down on the sand on the shore.” Then the children change roles and the game is repeated.

Game "Shop"

Goal: To reinforce the correct pronunciation of sounds. Develop intonation expressiveness.

Progress: The teacher suggests going to the store and buying toys. You can only buy it if you talk like a toy. Children come up to the table and pronounce characteristic sound combinations for this toy (doo-doo, me-me, bi-bi)

Game "Be careful"

Goal: To reinforce the correct pronunciation of sounds. Develop intonation expressiveness.

Progress: Educator: I have different pictures, if I show a picture of an animal, you must scream as it screams and raise the blue circle. If I show you a toy, you raise the red circle and name the toy.

Game "Bells"

Goal: To develop children's speech attention.

Progress: Q: Look, this is a big bell, and this is a small bell. The girls will be little bells. They ring: “Ding-ding-ding.” Boys will be big bells. They ring: “Ding-ding-dinging.” The teacher offers to “ring” and sing songs first to the girls, then to the boys. The exercise is repeated 2 times, then the children change roles and the game is repeated.

Game "Animals Are Coming"

Goal: To develop children's speech attention.

Progress: The teacher divides the children into four groups - elephants, bears, piglets and hedgehogs.

Educator: The elephants are walking, they stomp their feet very loudly (the children loudly pronounce the sound combination “top-top-top”, repeat it 3-4 times.

The bears are walking, they stomp more quietly (children repeat the sound combination 3-4 times a little more quietly).

The piglets are coming, they are stomping even quieter...

The hedgehogs are coming, they are stomping very quietly...

The elephants go (children walk around the group, stomp and pronounce the sound combination loudly).

The same work is carried out with other animals. Then the children change roles according to their choice, and the game is repeated.

Exercise “Blow on a ball”

Goal: To develop the articulatory apparatus of children.

Procedure: Children take the ball by the string, hold it in front of their mouth and say: “Pf-f-f” (blow on the ball). The exercise is repeated 3 times, then the children rest and repeat the exercise 3 more times.

Exercise "Breeze"

Goal: To develop the articulatory apparatus of children.

Procedure: Children take a leaf by a thread, hold it in front of their mouth and say: “Pf-f-f” (blow on an autumn leaf). The exercise is repeated 3 times, then the children rest and repeat the exercise 3 more times.

Exercise “Lick your lips”

Goal: To develop the articulatory apparatus of children.

Move: Teacher: Let's eat candy (children and teacher imitate eating candy and smack their lips). The candies are delicious, let’s lick our lips (demonstration: run your tongue along the upper lip from edge to edge, then along the lower lip - you should get circular movements).

Game "Cuckoo and the pipe"

Goal: To develop children’s phonemic hearing and speech attention.

Progress: Q: A bird lives in the forest - a cuckoo (show picture). She crows: “Ku-ku, kuk-ku” (children repeat the sound combination 3-4 times). One day the children came to the forest to pick mushrooms. We picked a lot of mushrooms. We got tired, sat down in a clearing to rest and played the pipes: “Doo-doo-doo” (children repeat the sound combination 3-4 times).

The teacher divides the children into two groups - cuckoos and pipes. Without a system, he gives different commands 6-7 times (sometimes to cuckoos, sometimes to pipes). Then the children change roles and the game is repeated.

Game “Hit a nail with a hammer”

Goal: To develop children’s phonemic hearing and speech attention.

Progress: B: When the big hammer knocks, you can hear: “Knock-knock-knock” (children repeat the sound combination 5-6 times). When a small hammer knocks, you can hear: “Bale-buck-buck” (children repeat the sound combination 5-6 times).

Let's hammer the nail with a big hammer...

Now let's hammer a small nail with a small hammer... Close your eyes and listen to which hammer is knocking (without a system, the teacher repeats the sound combinations 4-5 times, and the children say which hammer is knocking).

Didactic materials and equipment for the implementation of educational programs of preschool educational institutions

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